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    1. Visitor

      Gameplay suggestion brainstorm

      Suggestions for such kind of things needs critique - positive and negative to be fleshed out. Otherwise everyone will just dump what they'd like and I can bet you all the cash I have in my wallet right now that some of those suggestions would bother someone, make game worse for some people or be...
    2. Visitor

      End of CIR Term 1

      I can confirm that the chart is likely lacking somewhat in accuracy. I also prefer standalone client/version of StarMade and I usually stay away from Steam.
    3. Visitor

      Game Balance Suggestions

      I actually would rather have less starting cash and simply a few more blocks for bigger variety of potential ships. It's rather easy to gather credits, and average player on largely unpopulated server (or playing alone) can easily make millions in a day. Probably that will change with new venues...
    4. Visitor

      What happened to the PvP scene?

      I guess I'll join the contradicting side. I am actually surprised people say PvP is dead given that from what I recall people talking about, most of faction politics still sooner or later turns into warfare. The difference is, I suspect, that people still think of it and build up to what was...
    5. Visitor

      Recognized Jet pack

      Criss The thread I refer to in my post above in my own quote had quite some nice ideas regarding that (even if personally I am still ambivalent at best toward voxel equipment). Though when I search in general quite some threads pop up. So, no matter what you'll decide you should be set as far as...
    6. Visitor

      In Developement Crew teleporter

      I am afraid OP proposed the idea as teleporting to random area inside of enemy ships for the sake of boarding, so I regard it as such. I mean, even if atmospheric flight/landing would be made more tricky so people actually would have to use shuttles for that (I don't recall having issues with...
    7. Visitor

      Read by Schine Mobile Shipyards (shipyards on ships)

      Nomads often were making stops at civilized places where they traded and bought goods and service they sought but couldn't produce/perform themselves. So, no, not "fuck the nomads". In all honesty, I'd rather have such as concerns be viable for stationary shipyards, though I'd also have...
    8. Visitor

      How to buy StarMade WITHOUT a credit card!

      It may be bank or region-dependant thing but certainly it is not overall-European. One or two of my acquaintances buying crap using their debit cards being a proof.
    9. Visitor

      Recognized Personal Response Fleets

      Sudden appearance of some magically spawned ships? I am strongly against. Having some drones stationed in the vicinity that are being automatically deployed, call for help to factions if your base/you are in their domain, with their arrival time dependant on how far from their bases you are and...
    10. Visitor

      Read by Schine Being a pirate

      I do like the idea and I believe that once NPCs, quests etc will be in and factions in general will be improved (possibly with new ones introduced and the current changed from one-word-described generic archetypes) there will be a way for one to change their predispostion.
    11. Visitor

      In Developement Crew teleporter

      Like I did in such threads in the past - I am voicing no need, personally, for such. I don't hate with everlasting passion but in all honesty, I find being forced to use shuttles and physically move far more endearing, rewarding in case of tactical genius and sufficiently simple that it's actual...
    12. Visitor

      What would get me playing Starmade again

      I don't neeed bigger pirates built dynamically and other such things in all honesty. The point OP was bringing seems more like lack of overarching goal and development rather than lack of variety. To that I can answer that it is planned to improve it - quests were mentioned in the past, so were...
    13. Visitor

      Recognized Jet pack

      I wouldn't mind jetpack depending on how it'd be done. For example, recalling an idea from the past thread regarding modular design of character's equipment: If there'd be jetpack consuming much of spacesuit's energy or oxygen for burst of propulsion (I mean, should we ever have such), it...
    14. Visitor

      Read by Schine Mobile Shipyards (shipyards on ships)

      I am not fond of this idea much, partially for the very reasons people gave to support it. Some spoke about things like producing ships and expanding fleet on the go, some mentioned repairing and refusbishing of ships, replenishing losses etc. Exactly because of that I'd rather have shipyards...
    15. Visitor

      I give up

      I am not an asshole. I just have a problem. It's called Compulsive Griefing Disorder and it's a serious condition I'll have you know! More seriously, it really depends on the server. I generally only ever PvP'ed to try it out (against willing opponent), when entering prescheduled battle or...
    16. Visitor

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I'd like crews and I'd like them being dependant on certain interior facilities, like working life support. Like I've said in several similar threads of the past, however, the boni (ah good old plural of 'bonus', how much forgotten you are nowadays) of the crewmen itself I'd be fine with only if...
    17. Visitor

      Read by Schine Decoration Blocks and Command Block!

      I am pretty sure that this thing was suggested repeatedly and even discussed more than once, with all the content (and more) this thread mentions. Naturally, I'd like to see both furniture and a new standard way of controlling ships that isn't magical pocket dimension cube.
    18. Visitor

      Whats the deal with asteroids not respawning?

      To be honest, I am quite fine with how things are. Granted, I don't play in any really big factions or regularly on any particular servers so my impression may be much skewed. I do like the fact that people have to venture outside of boundaries of their own turf in search of resources - that's...
    19. Visitor

      How many missile at once and/or per second is too many?

      Depends on the hardware and config, both yours and the server's. As well as how much of what else is happening in the game beside you shooting missiles. Some servers will struggle with the hard limit from the config, some can work reliably (although that's rare) beyond it.
    20. Visitor

      I give up

      Such is the game right now. It's easy to ensure victory over single static object since getting blocks to build even bigger and stronger ship is easy. Then, it's easy to commence an attack since there's no expediture of resources mid-fight. After that, reward is often sufficient to make up for...