A Titan having counter play vs Fighters is fine (AKA: Turrets), and as you said logical. The Fighters also need counter play vs a Titan however. Instantly dying to a lock on weapon is the definition of anti fun. It is still a game after all.
A swarm of fighters wouldn't even necessarily be able...
You're looking at the small picture; at some point they will fix that bug. My post is assuming that everything is working as intended which it will be at some point in the future.
Something that concerns me moving forward is heat seeking missiles and the relationship of Titans and fighters.
A soft counter to Titans are swarms of small units, drones, fighters, etc.. However, an easy counter to those units is heat seeking missiles. You could potentially have situations...
The middle of the ship length wise. The remainder of the systems go mainly at the rear behind the core and to the sides of it. I usually place a concealed entrance at the top or bottom of the ship. I also dock a "shield ship" over the entrance area.
Basically a shield ship is a separate ship...
I usually start with a big block of weapon systems or salvagers depending on what type of ship it's going to be. I make them long enough so that they stop at approximately what will be the middle of the ship.
After that I start working on the core room directly behind my weapons as it will be...
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