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    1. takethispie

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      I think the stellaris map thingy is a very very huge letdown
    2. takethispie

      Universe Completely to Scale; Computer Requirements

      it would take years to make such a radical change, schema would need to do a whole new game to implement that I think.... what are you meaning by "plate" ? because if a plate is a certain amount of blocks then what you are describing is litterally how starmade works: chunks with an octree...
    3. takethispie

      Universe Completely to Scale; Computer Requirements

      it wouldn't be really interesting to play a full-scale universe game I think also I'd like to point out people used Elite Dangerous as an example but the thing is ED is not a continuous universe: it has solar systems instances you jump between, it's not continuous wich is hidden with a very...
    4. takethispie

      Do not make this game die

      I don't even understand why people still compare starmade to skywanderers, most of those people have not played the game by the way, starmade is leap and bounds better and skywanderers is limited by design and game engine in a way that it will never EVER have the same performance or scale as...
    5. takethispie

      How do you feel about starmade?

      I played starmade for about 3k hours or so. I am a bit bored now, the game is amazing don't get me wrong and while I'll never stop playing starmade (waiting for power update to finally starting to work again on the Maelstrom) the interest is fading away between updates unfortunately. I bought an...
    6. takethispie

      Starmade just got 0wned...

      pathfinding is a part of AI, it's a search algorithm not an IA by itself sentences are anything but program code, programming langages are context free, natural langages are not
    7. takethispie

      Starmade just got 0wned...

      I think the laser of doom is made up as is the explosion animation or else I am missing a big thing when I am testing the game xD also I am pretty sure the game is not an infinite world like in starmade meaning it is like Elite where you can't reach (or more precisly you reach your destination...
    8. takethispie

      Starmade just got 0wned...

      Unity has a lot of technical limitations, using an outdated version of mono therefore also using an old garbage collector is one among others IDE and framework has no relations whatsoever, there is already an IDE inside of Unity wich is an old version of monodevelop AFAIK.
    9. takethispie

      Starmade just got 0wned...

      it's not that it doesn't allow 10k entities it's just that it will have worse performance, you can have an engine that handle millions of entities it doesn't mean that you can't have game mechanics wich make it fun with only 1k entities, it will allow to have a hell lot more room to implement...
    10. takethispie

      Starmade just got 0wned...

      so about this game, I am one of the testers of skywanderers so I guess I might be in the best position to talk about this game :) first, no. Starmade is a thousand lightyears ahead for everything except for graphics (and by not much, it is just different with a lot of glowy things) no other...
    11. takethispie

      StarMade v0.199.253 - Fog of War and Display Block Upgrade

      there is still a problem on linux with loading stopping at 29% because it seems to be using a wrong path for block texture path :( EDIT: nevermind it's something else with the Pixel texturepack that doesn't exists in 128 and 256, it still is a bug tho
    12. takethispie

      The turret thread

      too much sexy turrets here :3
    13. takethispie

      Dev stuff

      yes I tested it on the Spyrius and holy damn it's beautiful :3
    14. takethispie

      Dev stuff

      I'll test it to see how it does looks like :3
    15. takethispie

      Dev stuff

      oh ok does the thruster plums scale ? 'cause I have a ship wich has about 200k / 300k visible thruster right and it would be awesome f it can do so xD
    16. takethispie

      You just got to love the chunk system used on vehicles.

      I bought the game 3 times , we can resist 2 more trolls / backseat devs xD
    17. takethispie

      Dev stuff

      randomizer and sensor, the former is a 1bit random generator (so if you connect 1 activator to 8bit randomizer you get an 8bit random generator) for the last one I couldn't not find how it works ^^
    18. takethispie

      You just got to love the chunk system used on vehicles.

      schema as a Developer myself, your answer is just: keep the good work, the game is awesome !!
    19. takethispie

      You just got to love the chunk system used on vehicles.

      class block_set { string ID; //entity it belongs to Uint count; char *type; Point position[2]; //relative to entity core start and end positions //allows doing runs or blocks of them. int value; //used for primary sum value of group e/sec or capacitance or anything else...
    20. takethispie

      You just got to love the chunk system used on vehicles.

      I am working right now, I will get back to talk about your code later, wich btw is exactly the contrary of good or efficient. and you dared to talk about basic understanding of programming, god.