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    1. R

      Missile launchers and computers.

      I've thought of a way of increasing the number of missile weapons in this game by a factor of five while adding very few new block types. Have a few missile types (the way we do already), and pair them with a whole lot of different guidance computer blocks. Lets say you have three missile...
    2. R

      Round planets, hopefully easier to implement

      I've been thinking a lot lately on how to do round planets EASILY. There are a lot of suggestions for doing it that would work, but would be difficult. I've been approaching it as a "quick and dirty hack" problem, because I think it'll be more likely to be implemented that way. I think I've...
    3. R

      All these "turn rate" threads

      I've been reading through the suggestions forum and I've seen a lot of threads on how to modify way the game handles engines and turn rate. Most of these suggestions involve adding new block types. Reading them gave me an idea that I think could be much more easily implemented, namely having...
    4. R

      Repair modules and "Ghost" blocks

      This is a two part suggestion, the second part of which hinges on the first. It involves repairing damaged ships. My first proposal is that blocks destroyed by incoming weapons fire get treated differently than blocks removed by the player. When a block is fired on, it gets progressively...