This section is chaotic I would welcome subtopics, weapons,blocks,gameplay,world design... , whatever, but as long as there is more structure to this site.
As an introduction I want to point out the fact that the way cloaking, energy generation and hulling works, essentially means that the most efficient shape size is a cube (or sphere but being square voxels ...). So ship efficiency with shapes with a higher surface area,leading to more mass on...
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