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    1. O

      Suggestion page, suggestion

      This section is chaotic I would welcome subtopics, weapons,blocks,gameplay,world design... , whatever, but as long as there is more structure to this site.
    2. O

      Ship design efficiency limitations

      As an introduction I want to point out the fact that the way cloaking, energy generation and hulling works, essentially means that the most efficient shape size is a cube (or sphere but being square voxels ...). So ship efficiency with shapes with a higher surface area,leading to more mass on...
    3. O

      Improved hulls

      Make normal hulls lighter, about 1/2 the mass of reinforced hulls As a consequence make different ship blocks different masses