Search results

    1. S

      Pull storage groups

      Having setup storage pulls for all types in the game I know that this takes close to 3 hours so you can individually pull everything you put into one container into 10 different other containers. Please please please can we have grouping for pull storage or selecting multiple items by general...
    2. S

      Research and development

      I was looking into a long term financial idea for the game and came up with R&D effort to support the developers. 1. Cheap sub accessing a research and development scheme for the server. So as a basic no shops will sell advanced weapons/armour. Players with premium will be able to research...
    3. S

      Something for the Industryalist

      From what I have seen in other games, , ascent the game, eve, elite, there is a great hunger for the player base to build and sell to one another. Having NPC shops removes those style of players from the servers. Suggestion - 1. Pirates drop credits when they die. 2. Small amount of npc...
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      Keeping the new players playing

      Hi All I have been playing for a while now and have watched players start playing and quitting after they loose there first ship. I feel were loosing some of the player stream due to the overwhelming start of the game. Players could start with 2 x blueprints preloaded 1 x Combat 1 x Miner...