I've been playing with the rotor blocks but no matter what I do I can't seem to consistently get it to rotate at 45° angles. I have two activators, one on a clockwise rotators and the other on a counter-clockwise rotator. But when I link those activators to the rotator I want to control it keeps...
Simple way to stop massive ships doing pinwheel turns and accelerating as fast as fighters. I wouldn't even call this a suggestion, it's more just applying science.
Big ships should accelerate (same max speed obviously) and turn slower then their smaller counterparts.
Why? Well I'll give you...
First things first, this is more of a discussion on game mechanics then a specific suggestion. But could eventually bring some useful suggestions so I'm leaving it here.
This game has complexity in it, that is true. The generators are a good example of this, using interesting math to force some...
Is there any official bookmarking system in the works or planned? I tend to just write down important sectors on a server I play on in a text document or something. Some sort of in-game way of saving sector locations seems like an obvious solution. But I'm unsure if there that is already planned...
This is really more me being confused at what appears to be a missed opportunity that a suggestion. It's a simple idea. After looking at both the pirate base and the trading station polls I am left with a question.
Why are we voting on this at all? Why not just use all the stations/bases in...
I've been googling lots of stuff but finding it hard to find relevant information. Can you still make feedback loops with the factory blocks to allow you to have infinite resources? If not what is the most effective way of using the crafting system currently?
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