Search results for query: end goal

    1. The following words were not included in your search because they are too short, too long, or too common: end
    1. Nosajimiki

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Yes, makes since for optimization, but no since as a mechanic. As for tying missile count to launchers, I've felt that from the start. 20-7mil damage missiles should not use the same amount of ammo blocks as 20-50k missiles. While I understand the desire to eliminate distractor spam...
    2. Raisinbat

      Armor system function & goal

      This is really what should be going on instead of half-baked solutions. I've gotta say tho: This won't work in conjunction with instaloss functions like umbilical cords and exploding systems; if a single block penetrating weapon can render a ship inoperable in one hit armor is effectively...
    3. MacThule

      Armor system function & goal

      We are all seemingly in agreement that armor needs to be strengthened, and there is some extensive discussion about 'how,' I wonder if we aren't putting the cart before the horse. We can't wisely propose means of improving armor unless we have in mind a clear function for armor. Is the goal for...
    4. G

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      It doesn't matter if that specific combination is impossible. The point is that increasing the percent of heat damage reduces your total average and guaranteed damage. 40%-65% upgraded is still too high. The maximum heat reduction would need to stay under 45% for heat damage to be potentially...
    5. Scypio

      [Dev Build] 0.201.004 - Weapons Update Current Early State and Discussion

      Depending on what you say about being useful. Armor is and has always been used in meta build, except spageth because spageth. Using armor to protect certain aera of your ship, baffled armor, all of theses were already used and will be with the new armor mechanics. But using armor as a real...
    6. arkahys

      Population : Figurehead NPC and/or Management for builders, Batch Invincibility for fighters (2)

      **Edit :** this draft will be edited as some parts are rushed and a brainstorming (with your opinions too) is needfull. Answers was interresting, so I Make a first step to explain me louder and change some not minded things. I pass time to read related suggestion but none really go in the...
    7. GalactusX

      [31st of March] Schine Q&A Answers

      Sorry, I have to ask ... some plan to implement / improve functionalities for logical stuff? Something like: - Control the commands of the fleet using logic? ( launch / recall desired ships like drones for example under certain conditions) - Allow turn on / off warpgates using logic? - Allow...
    8. Nosajimiki

      [31st of March] Schine Q&A Answers

      Imperialism style play actually benefits just as much from faster travel as exploration. Fast travel makes factions more likely to interact with each other, making them more likely to vie for strategically significant places. If your cruiser gets owned by a fighter, chances are you made a...
    9. splatthecat

      [14th of April] Schine Bi-weekly Q&A

      Thank you for replying to my previous question regarding the current pirate (and other) stations, etc. I would like to delve further into your current plans (if any) for a generic aggressive faction within the game? For example, will the pirates become an NPC faction of sorts with the goal not...
    10. Nosajimiki

      Resource bonus stations to fight over

      While I agree with the jist of the suggestion, I think I've heard less exploitable and less complicated variants of it. The major problems I see with this idea are: These stations will not be the big fancy things you might expect. Much like current claim stations, people will build the...
    11. Muffin_man17

      MC Badger Class Vessel v0.201.200g

      The End and New Beginnings The Miners Coalition have suffered many setbacks in their short time in space and many more in their long history. During the Coalitions initial foray into the stars they discovered large quantities of usable resources in the abundant asteroid belts surrounding their...
    12. Nosajimiki

      Any news on the weapons update?

      hmmm... cool demos. I hopes someone told schema that rotating shields won't matter since your lock would be on the main entity and not on the docka. Now there are other turning exploits that I expect to get retarded, but that one should be fine. Also, Valent, you need to stop complaining so...
    13. Aesthetics

      PROJECT: PATRIARCH (Poll)

      You make a good point.
    14. NaStral

      PROJECT: PATRIARCH (Poll)

      I voted no because Titanmade is dull, excessively ostentatious and wasteful. Just like the ever growing size of SUVs and other unnecessary vehicles has made roads worse, the increase in vessel size has also made servers worse as a result. Most entertaining and meaningful combat in starmade...
    15. Nosajimiki

      [31st of March] Schine Bi-weekly Q&A

      Yes, that has been discussed as major goal in the galaxy update (the next major update planned after weapons)
    16. YamiHikari

      Data Transmission Chamber

      I never once said that the chamber would be used on combat ships. My idea was to make it so that a ship can be specialized for scanning and then be able to transmit that scan data to other entities. My thought for ignoring affiliation was because it would be difficult for the ship to specify...