Search results

    1. B

      SM Economy Discussion

      With cubatoms, I wish you could choose the desired block and it would tell you what blocks would contribute 1 or 2 of the needed source atoms, so in other words show you the possible inputs and the output so you can decide if it\'s worth it. If mining/factory took inputs from the asteroid /...
    2. B

      SM Economy Discussion

      Thanks for the input. I was thinking from the \'final game\' perspective where for example ships may require the building blocks and not just credits (as this was a way I found to create the blocks needed more easily than shop hunting, once you have funds). Some of the map and logistical stuff I...
    3. B

      SM Economy Discussion

      After playing single player for awhile, I started thinking about the economy in SM. These are kind of the phases I thought of: 1) No recipes/factories - exploration - basically trying to get 5000 blocks of common ship elements so you can craft them without shops, this is mainly done by...
    4. B

      Abnormal Shop clustering

      I was exploring and entered a new star system (-1, 0, -1) and it happened that there were many many shops on the 'edge' of the system. In a 1x3x10 slab of sectors, 90% of these were shops. That doesn't seem to match the 5% shop spawn ratio in the config file and I also didn't find any shops in...