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    1. K

      Cloaking and jaming

      How does one effectively utilize cloaking and jamming systems on a ship? I looked at the wiki which said that only one of each was needed and that the cloaking system required 1000 power/s for every 1 mass while the jammer required 500. I have a ship with enough power to remain cloaked and...
    2. K

      Smarter turrets

      I realize that actually executing this would probably be a pain, but the ai for turrets should be a little bit smarter. I had just finished setting up a base on a planet complete with a large AMC turret that tears pirates to shreds as soon as it turns to face the target. Then the pirates showed...
    3. K

      turn speed, turrets, stat scaling, docking, alternative entry points for core, manufacturing, scale

      A few suggestions. Anyone with better ideas, I'd be happy to hear them. I seem to have broken the spell check on this editor so please disregard spelling errors. First turn speed. A larger ship most certainly should turn slower than a smaller one. Vector thrusters, side mounted engines...