I think its a good idea, Hyperspace allowing for faster travel without messing with the game physics too much. I like the downsides to this, it does add a bit of strategy to this. I would say that it should be limited to large ships only that the power required to open the hyperspace window...
I wouldn\'t say it is pointless, or even say that it isn\'t accurate. There are many examples of Goa\'uld ships that were pyramid in shape, just look at Ra and Her\'urs\' ships or even that of Apophis. It has been stated that there are many types of Ha\'tak but the most common one is the three...
This is not true, while yes low spec PCs can cause a lag issue most of the cause is down to coding and optimisations, how things are rendered and processed by the game engine. Seeing as my system spec will be able to Run Rome2 Total war at Maximum settings I can safely say that the issue...
Been trying these out for a while now, I think the cannons are a little over powered so I generally don\'t use them and just have the turrets do the work.
I\'ve notived with some larger ships you get serious lagg as soon as the game starts to generate the surface of planets, rather annoying but I am hoping that clears. Looking forward to the final product, I have a server with a friend and his ships are causing havoc on starbases I own. I think...
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