Sorry, i didn\'t want to spam you with walls of text :P
If i export a single thruster cube, and import the obj into my editor I get two flat pieces i block apart. I.e. it gives me two ends of the cube but none of the other sides.
Output:
v 24.0 23.0 18.0
v 24.0 23.0 19.0
v 24.0 24.0 19.0
v 24.0...
OBJ export is still definitely not working for me, i\'ve re-installed your editor to make sure everything is up to date. It\'s only with a small ship, and I\'ve tried opening it in two mesh editors and re-importing it back into SMEdit which only give me the back half of the ship.
Very Interesting, the obj export is still outputting only a section (I select all) but now it is the rear of the ship (the last two layers of isanith for instance).
I don\'t think that the size is what\'s affecting the obj export. Besides the missing faces, OBJ exporting work fine before you added the texture component. So i think something you changed in your code has slightly borked it :p
Unfortunately it seems that OBJ exporting is still only outputting half/third of the ship (It\'s always the same section too), for really large builds (such as space stations) my editor program won\'t import the OBJ at all. Also would it be possible to have the export to obj function available...
Yea I have the whole ship selected when I export. Depending on the model it\'ll either be the left hand side, or if it\'s bigger, the left hand side and a few random pieces.
The OBJ export function is definitely not functioning properly at the moment. It only seems to export half of the left hand side of the ship. I\'ve taken a look at the actual file output and it seems to be completely different/corrupted. This seems to be due to the inclusion of the texture...
Seems like the obj export is broken. It\'s now only outputting partial models (25% of the left hand side for example). Tried it on a few ships.
Also the modify tab not opening seems to only occur when i load a planet. If a ship is loaded I can still get the modify menu, but it won\'t open when a...
I worked out a manual fix by looking at the generated obj files and the obj format. Your export algorithm is missing generating a fort face for each vertex set. I.e:
original obj sample:
v 9.0 9.0 5.0
v 9.0 9.0 6.0
v 9.0 8.0 6.0
v 9.0 8.0 5.0
f 65 66 67
\"fixed\" obj sample:
v 9.0 9.0 5.0
v...
Nvm, i managed to get it working on another computer (not quite sure what\'s happening there). I tried it out and it\'s 99% there, for some reason it\'s exporting the cubes as triangular planes. I opened it through the free ware blender and meshlab.
Thanks for putting so much effort into this awesome program, it\'s really appreciated. I was just wondering if there\'s an ETA on being able to export ships as .obj files? I\'m hoping to 3D print some of my ships.
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