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      Shield blocks?

      Much rather you should take a break from bashing him. In what Trinova wants to say, he is right: There is no direct benefit from not placing shield emitters adjacent to each other. (Likewise there is no benefit from placing them adjacent.) Fact is that for shield emitters (and a few other...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      You say that only large/huge ships can cloak atm, but that\'s kind of the opposite from the truth. It\'s technically impossible for a ship above 750-ish (an average ship is 2k and up) mass to permanently cloak/jam due to the 1mil regen bonus limit after which blocks start generating the...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Thanks for your support, it\'s much appreciated.
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      With Alblaka\'s idea of simply reducing signature radius instead of eliminating it though, it would be neat to see someone who thought they stumbled upon a frigate sized vessel and approach out of curiosity. I suppose you refer to a large ship running some jammers to fake being a smaller...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Well, of course I hope so too. More importantly, however, I\'ve limited myself to a concept that minimizes the workload for the devs. It doesn\'t need fancy new interfaces or menus or keys or anything. Just a few lines of math and some slight changes to an already implemented system :3
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      There lies the issue. With the current system, ONLY large ships can cloak (if they reduce on \'unnecessary\' asthetic elements like hull). If you reduce the energy cost, large ships will be able to use cloak, jammer and anything else they like. Keep in mind that most capital ships have enormous...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      How about a simple \"blue-white glow\" overlay that intensifies until the ship is gone or something? I mean, there are plenty examples of such stuff. One could even raise the ships signature during the cloaking process (aka, charge-up) to make it easier to spot and interrupt it right there.
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      [FH] FragHouse Server

      Still hoping for a new economy config and a following server reset :P
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Of course, my last sentence was merely referring to your statement \"Perhaps i have strange habits as a pilot but i\'d never detect another ship without a radar marker if it doesn\'t fly directly in front of me. How about we add a delay to actual cloaking? Aka, it takes a ship X seconds to...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Yes,. this could be a valid idea, but, from a coders PoV, I\'m not sure whether transparency is trivial to implement for ships that aren\'t massive. And I didn\'t want to suggest something that would prove to be an potentially high amount of workload. Other then that, I usually use the...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Hmmm, quite a few valid points. How about cloak turning a ship only invisible if said ship is not moving (or moving slowly?). In a dogfight this would still be unuseable (as stopping your engines fully takes a moment and makes you a target... and since your cloak disengages when getting hit)...
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      [FH] FragHouse Server

      http://sheerice.incognitodev.com/fraghouse/status.php Just use the status-request. Btw, I could log in just fine right now. Though maybe the server already auto-restarted.
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      [FH] FragHouse Server

      Well, I just commented on the other user\'s complaint about PvP. If he doesn\'T want to be killed by other plaers, he should stop playing on a PvP server, with the only alternative being PvE / Creative :P I fully agree with you, half the fun of this game is the actual PvP fighting. Though...
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      [FH] FragHouse Server

      That\'s PvP for you. As soon as you leave 2/2/2, which is a protected zone (you can\'t be damaged in there), you are free to be attacked by any player. If you don\'t like that, you should either learn how to build stealth ships or play on PvE servers only.
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Ah, there it is. Thanks for the pointer. Sort of a miss-design to have it only visible in one specific page of the forum, opposed to, f.e. in one of the main navigation bars.. but I\'m not webdesigner, probably it got a reason (like not utilizing BBC has probably it\'s reasons).
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      With the suggest 0.9, the jammer would become much less useful and eventually even useless. To jam a small fighter (assuming an even over-idealized signature of 500) to something like 100, you would need 22 jammers. Which is entirely unfeasible. Keep in mind that, as powerful as it may seem...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      Hmmm, probably the definitions for \'sufficiently/too large\' differ... I probably lack the experience in Starmade to determine which ships are truly large and accordingly the values for the limited sensor enhancing need to be tweaked.
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      [FH] FragHouse Server

      Some random ship with something akin \'Pelican\' in their name caused a series of warning messages (Server complained about structure collisons etc) and then the server went entirely down. People should stop spawning their super space destroyers just to ram them into a planet.
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      [FH] FragHouse Server

      ... I\'ve never known of a way to duplicate money (I suppose it\'s done by means of crafting) and yet never have a lack of money. I\'ve already sent a long and detailed economy rebalance suggestion to Xerxeth, though.