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      Viability and shape of dangerous stealth ships?

      #2 is entirely incorrect, I've used gates and jump drives numerous times while cloaked/jammed and have remained both the entire time. What you're probably experiencing is lag causing the server/client to think you ran out of power while it loaded up the new area you jumped to. #4 probably...
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      Pirates and Custom Ships

      Well I deduced as much from my testing, but what I'm saying is that anything beyond the stock isanths -- even things remotely close to them in mass/value, seem to be exponentially less common. It's to the point that you could summon 1000 pirates and still not see something that is merely double...
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      Pirates and Custom Ships

      So I might just be crazy, but custom ships beyond "Isanth value" seem infinitely too rare when the game decides on what to spawn for pirates/trading guild. I'll just use my current setup for example: 20 default Isanths, 20 retrofitted Isanths (both same mass/similar value), and then 130...
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      Only one vendor in the universe?

      They're just considerably rarer than normal shops, but it is possible for other shops to generate with the NPC that sells crew.
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      Balance vs Aesthetics

      This is basically the point I'm getting at. Currently, the goal for the "most efficient ship" is using 95-100% of a ship for systems, so if you move the goal closer, say ex: 20%, all of a sudden you get the same result as having a ship made out of 100% of systems while also having the room to do...
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      Balance vs Aesthetics

      So the problem I have with the balancing for pretty much everything currently, is that it doesn't take into consideration the desire for aesthetics. Whether it be a 10^3 ship or a 1000^3 ship, in a same size fight, the one that stuffs more systems within their size is more than likely going to...