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    1. E

      Free monies / resources issue

      If a recipe for a refined mineral is purchased (at 10k credits) and resold to the shop it gets traded in for 2500 L2 of that mineral. Considering the value of L2 minerals / how many L1s those break down into this is a bit unbalanced....
    2. E

      Return the mineral factory

      Without a mineral factory 4/5ths of the minerals I\'m pulling out of the ground have zero utility to me. I don\'t know if this fits with the programing, but I\'d think this would work : Have a factory that requires Whateverarium L1 but only has the higher L value minerals break down the lowest...