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    1. B

      Fleet AI: use OpenSteer

      In order to achieve a more intelligent AI system, I suggest you use OpenSteer. It is open source and is rather easy in terms of complexity. Example of OpenSteer: Collision avoidance is also implemented but not demonstrated in the above video. In order to increase the amount of concurrent AI...
    2. B

      Depth in the thrust system: use some physics.

      I find the lack in depth of the thrust system discouraging. It is just stack enough thrust blocks on your ship and you are fine. I propose a different system which is more physics based but does not need a lot of processing power. The general idea You can build multiple groups of thrusters at a...
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      Logic Parser Block

      I suggest a logic parser block is implemented which operates almost the same as the display block. You input a logic expression which is evaluated every tick. The block outputs a true or false which can be linked to other logic blocks. The block should be bound to the entity/ship core and...