This rail gun is logic controlled. It fires a 3 meter wide burst of antimatter that will pierce advanced armor and devastate internal systems. I'm going to work on a "blind fire" auto-aiming variant that tracks a target and fires a wall of flak at enemy units.
Awesome!
Here's the modified magazine. I refitted a copy of my original following your method. Everything has moved slightly to the right but the layout is otherwise, the same. In this mod, the "manual jam clearing" button effects all of the rails; including the launch rail; allowing you...
It's time for a starfighter showcase!!!
SF-37 E
Light space superiority starfighter. Sacrifices armor and acceleration for higher damage output and a wider variety of weapons systems. Small form factor enables larger quantities to be carried on starships.
Armament:
- 2 auto cannons: (12/12...
SF-37 E
Light space superiority starfighter. Sacrifices armor and acceleration for higher damage output and a wider variety of weapons systems. Small form factor enables larger quantities to be carried on starships.
Armament:
- 2 auto cannons: (12/12 cannon/cannon)
- 2 gauss cannons (16/8...
SB-39E
Pocket torpedo Bomber. A small, multi-role player controllable strike aircraft. This little guy can deal noticeable damage to a large, slow or stationary target from up to 2.5 km away and hold its own against other small fighters. It can use AI to fight but it won't fire its...
Agreed. Unless you set the damage to the millions, you have very little to worry about; as small ships will dodge your shots and larger ones can armor tank and will be harder to kill due to sheer size.
This is what 6 individual warhead torpedoes set at 500,000 damage a piece will do to...
Did somebody say "Torpedo Bombers"? I can't believe I missed out on this thread. I think the key to near-universally enjoyable warhead use is for the server admin to decide on a reasonable damage output and blast radius for warheads and to use a server/community honor system. There has to be...
I've compared the upgraded launcher to the original and reverse engineered the process. I think I'm starting to understand now...
- You used the buttons that normally detect a torpedo on the last segments of the launch side of the rail to send a high/on signal to the "OR", whenever a torpedo...
Impressive.
Wow, I haven't touched boolean logic in over 13 years and back then it was just an intro course. Well, now is as good a time as any to learn, right? At first glance, this circuit can easily be added to the launcher without making it too bulky. Who knows what madness would ensue...
Thank you Fellow Starmadian,
I was going for a bare-bones set up on this model. Having only limited logic knowledge, I wanted to know what the absolute minimum requirement is to make a repeat fire launcher. My design is very simple but I'm pretty happy with the results. In any case, I look...
UPDATE...
6-shot repeat fire cannon (mine thrower).
- Uses a beam with 100% push effect to throw warheads toward a target.
- Auto-loading/repeat fire. Respectable fire rate for a weapon this size. Has anti-jam/reverse feed.
- VERY accurate. Tested to 2km but projectiles will travel beyond...
I've just posted my 10 round magazine in the community content if anyone is interested in seeing it first hand. I'm still, testing the 16x model. If that goes well, you see that online soon.
10-rounder
Happy Torpedoing...
Sure.
This is my first magazine model. 10 Rounder... It's the most stable/reliable one I've built so far. I have to test the 16x more extensively before I put it into the community content. It's custom designed for my ship so I'm going to test the living hell out of it. This is my first...
Thanks,
I had previously tried to make guided torpedoes but as of now, AI isn't smart enough for me to be comfortable letting it fly around with a shield piercing high explosive destructo thingie on it.
Warheads haven't been nerfed per se but when the new explosion mechanic was released, it...
Now THIS is my kind of thread... Good old R&D.
This unit was purpose built for my ship's cargo/fighter bays. When all 3 bays are equipped with one of these units, I can carry 48 torpedoes internally. The rounds are unguided but extremely accurate if you are stationary and not rotating...
Hi guys,
I've been making a few new projects as well. My torpedo cruiser was great for bombardment/long range station assault but it will never stand up to actual combat. I'm going to mothball it for now and focus on my ASC Challenger, which is way more combat worthy with or without...
It's possible that your installation is corrupt. I had that happen to me before once.
Try making a backup copy of your entire StarMade folder, then reset the universe, spawn your ship with the turret and try again.
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