:eek: What are you talking about? Everything discussed here has been entirely on-topic.
I commend your enthusiasm on wanting this feature and I agree it would be interesting if possible, but it's not, so we should focus on the doable things instead. Perhaps you could make a suggestion thread on...
And I'm trying to explain that it's impossible. Why is this so hard to understand?
The analogy works because a large planet is just a larger version of the planets we have now. Faster ships are faster. Bigger planets are larger. It's a mere changing of the quantities, but to an extreme level to...
There is no solution. That's what I'm trying to tell you. Unless you have as much knowledge about this engine as Schema does you will not succeed.
Perhaps not "no one", but probably a very small minority at the most. Most people probably DON'T want it because they know it doesn't work. You want...
This is an internet forum, not a church. It's no big deal here.
Most of the sound files stored for the game are stock sound effects that would not sound very good in actual use. They've been there for a while. What will probably happen is that once sound effects are actually implemented, we...
So instead of understanding what i'm saying you're just going to dismiss it as trolling. Okay. If you want to stay ignorant that's your choice. I'm trying to inform you of why your suggestion does not work well in application.
If your idea will "look horrible from orbit" then it won't work...
You're missing the point. Planets can work perfectly fine for people of ALL different computer strengths. You simply change the amount of segments you can render at once, as well as the speed at which the chunks are processed by the graphics card and rendered (ray light calc)
The other ideas...
Perhaps you're newer than my better judgement tells me you are, but I would recommend you first read this very old thread by Schema himself on why planets are the way they are (FYI that thread is older than the implementation of dodecahedron planets, which is why it does not mention them)
There...
oh shut up you xD
It's 209 meters long, high end of the classification for Destroyers. Let me PM you the ship classification guide our faction uses in just a sec.
Here you go.
https://docs.google.com/document/d/1LUswpCk5D5CZCLfWOerXs3iuxFaVfQDiBcBTNypIalc/edit?usp=sharing
well people might be planet mining or flying titans. thats the two most likely reasons.
you dont need to use the spawn shop though. there are literally billions of shops throughout the universe.
Wow. Just wow. You're really voting for candidates based on the youtube videos they make, rather than their views and stances?
What are you really interested in more - council members that can post YouTube videos often, or council members that have views you share and want promoted? The time...
Just make it so that power consumption for ships on EE works the same as on vanilla. That is the crucial problem why my and other people's ships won't work when brought from vanilla onto the server. That's all I really ask at this point.
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