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    1. NeonSturm

      Warp, Gates, and FTL: the merits of each

      I think we need FTL/Warp/Gates because we need different travel speeds for combat/travel. I like that you would need to charge up. Maybe let a warp-drive be 1/2 as power hungry as a thruster, but it actually uses 2x as much (4x thrust). Maybe: You need to build up a degenerating...
    2. NeonSturm

      List of ships not yet built

      I want more picturs from the inside of Goa\'uld ships... I can\'t build any of them if I don\'t have pics... Does somebody know Star-Hunter? (A movie about space bounty hunters) In the first part, they search for Travis, the son stolen by raiders. Percy even though the is only somewhere...
    3. NeonSturm

      List of ships not yet built

      Warhammer 40k Rariisan built a battlebarge. Wugg makes some imperial cruiser and darkstar64 is building ork ships and a base. I made a WAAAGH BANNA - 100m? I forgot... But the flag itself is just a plane currently. MineCatFTW built some Scythe for Necrons... I made a Tau sniper drone and...
    4. NeonSturm

      On Missiles and Shields

      I heard somewhere that dumbs do double damage and fly twice as fast, but it isn\'t displayed in stats. Heat-seakers target a lot faster. The big problem I see is, that big ships will core-drill in 5 seconds instead of 10..20. With this...
    5. NeonSturm

      Copy and Paste feature

      AAAH TrickyNicky is a trippel! In some enterprice serie, they guessed that trippels are already born pregnant, because after each 2 hours you have 2 times more (x3).
    6. NeonSturm

      more realistic power and air system

      I already did it with the Ork WAAAGH BANNA on our spawn. If you kill the \"wooden\" cross which holds the flag and BANNA, the whole cross should chain
    7. NeonSturm

      non-lagging pvp system

      on first level of warp drivers u don\'t need much energy to use it and much resources to produce it but it will not be able to push u to planets, ur best way to gain resources will be harvesting asteroids. Second tech will be able to take u to planets but very slow. Travelling through whole star...
    8. NeonSturm

      Plexdoor/plexlight wedges & corners

      I believe they have mentioned this in the Q&A, and they were talking about it, but that it might be hard/impossible to accomplish. Do you remember what time frame that was talked about? These blocks seem like something many people want, adding them in shouldn\'t be difficult. because of...
    9. NeonSturm

      HT-Faltex (14.6m DPS turret)

      Limit number of weapon CPUs (currently 10 in your hotbar, but how will AI handle that?) Increase the power usage of weapons for each above 1 per computer (maybe by 0.1? dunno how it is currently done, but I heard it is already done). Make dps scaling inverse exponential to encurage a lot of...
    10. NeonSturm

      HT-Faltex (14.6m DPS turret)

      +1 Limit number of weapon CPUs (currently 10 in your hotbar, but how will AI handle that?) Increase the power usage of weapons for each above 1 per computer (maybe by 0.1? dunno how it is currently done, but I heard it is already done). Make dps scaling inverse exponential to encurage a lot...
    11. NeonSturm

      Cubatoms must stay

      Cubatoms break custom economies; at the very least an option to disable them would be great Commenting out every cubatom recipe is ass, for those of us who want a more balanced economy. Ever tried search/replace, maybe with wildcards?
    12. NeonSturm

      BE WARE OF SPACE ENGINEER!

      The things about space enginners that is good are: Moveable parts More realistic collisions Small blocks A lot more freedom while building your ship (not just blocks and wedges) More focus on interior The things that make all the great things mentioned above worthless: OP rockets...
    13. NeonSturm

      Plexdoor/plexlight wedges & corners

      +1, but I don\'t really need corners on everything too. Just wedges to make it look less blockish. I would also like a smooth-block which automatically transforms to wedges/corners/etc. to smooth out the edge in 1-3 adjacent. Dunno if that could workout or if peoples then want a \"razor\"-style...
    14. NeonSturm

      Suggestion for Planned Beam Weapons

      Overheat = Dis-Integrators with variable strength? EMP for your power strips? :D Requires automatical repears though. I would like a different design-need for different purpose though. If not just checkerboard or exposed long strips.
    15. NeonSturm

      Station bugs

      In our w40k server, we use 123455 0 0 as a creative area. Because you lose all your inventory on death, we could give it near infinite and it would not affect normal space. The "Blood Hunters" (faction id -1 :) ) keep should them from leaving this zone (for shops, etc) but we could also make...
    16. NeonSturm

      Initial weapons, last-resort weapons?

      Maybe inital weapons require you to activate them, which reduces your thrust and shields until you deactivate them. Maybe AMCs (or other master-slave weapons) require you to activate them. Last resort weapons should be something you use that damages around 60% of your ship and cripples you...
    17. NeonSturm

      Additional idea to future handheld player weapons

      I am curious if it possible to let players -instead spawning just a core- morph into a mech. Then, you could just build miniatur (1x2x2m?) mech ships with all stats 1/64 and size = 1/4 and render this above blocks behind players. So everytime you would spawn a core, you could choose if you...
    18. NeonSturm

      Initial weapons, last-resort weapons?

      Initial weapons fire only once in a battle. Their reload resets if you get below 80-90% shield or have more than 10-20% power usage. They are meant for hit and run or to disable some vital enemy systems. not to core-drill with high dps. Last-resort weapons are very expensive and much...
    19. NeonSturm

      Different coloured Crystals? Pointless!

      And SE doesn\'t have Shields, AMCs, Salvage Beams, An Economy, Planets, So many Blocks!,LAVA!!!!!!!!!!!!,Shops,NPCs,Docking,Missiles!,Handguns,Factories,Free to Play, and Schema. Space Engineers? has no AMCs, but machine guns. It has dumb fire rockets (but not balanced like here) it has no...
    20. NeonSturm

      Additional idea to future handheld player weapons

      I don\'t get why you need \"nuclear shit\". If something is hot enough it could even blow up a sun to the size of a gas giant! 1/3 anti water 2/3 water = extremely hot steam which creates an amazingly big explosion! To make it simple: I don\'t want all this stuff in my inventar. Can you...