The point is you don't need a flag ship. You can use a throw away pile of junk and jump a fleet into position. they could fly around that way as well. It needs no shielding weapons or anything because it is disposable. You don't have to even sink an effort into armor or power. It simply uses the...
One of the coolest parts about it is the ability to merge parts together and make a larger station or to convert back to ship so you can move it.
That would serve all the people wanting a nomadic ability on here. That way they could pick up and move to were resources are more plentiful. And have...
So now that you can use the thrust of all the docked entities. It would be possible to build a throw away carrier or jump ship. Or simply one just not meant for battle.
Imagine a long stick with docking points along it. In fact done right you could have drones layer or player pilots docked on...
Are you talking about these http://spaceengineers.wikia.com/wiki/Merge_Block
They allow you to do permanent or temporary. You can use them to hold to objects together while you connect them permanently with structure. Or you can use them as just docking points.
Well I worked for Standard Trucking when I was 19 and I can tell you lots of the industry on that side did. I worked the DOD/DLA that is the Defense Logistics Agency I was responsible for maintaining Tracy and Sharpe's Army Depo for 7 years. They did. I worked at the port of Houston as an...
Agreed. They could as you said move it to meta just like they do any storage and so on.
Then they only need the bits for orientation.
In truth there is no reason to have more than the block id type and the orientation in that.
Personally you already heard my view on what they should do though.
Mass Enhancers should effect children such as power. With the new cargo system something can have more than one axis of movement such as a crane and you end up with a massive amount more of mass enhancers need for rails.
Secondly, The push off effect on undocking needs to be removed. We can...
Currently I am working on a 600 meter modular ship.
The biggest issue with things being modular at present is one connection to the ship. If that gets taken out it creates a huge set of problems.
The module will try and break away while inside the ship starting to bounce around. You will watch...
SmilingDemon is correct.
The best option is expand your sector and move your station to the center of it. Basically the only way currently to do that is look at the distance to each sector and go till they are all the same.
You could simply expand your sector to start with and see if it...
Subspace vibrates all the time same with along with time-space.
Every object in space causes ripples and they are all moving in one way or another that we can tell.
Your response to the OP leaves me with a bit of a question. Are threads supposed to expire on here or is it ok to bring up a old...
Just got done running a test with the dampeners off. So so nice and easy to control now. The ship doesn't fight back what a difference. Nice improvement.
Before you enable block bleeding you need to fix the full logic on storage. Since I don't see it mentioned here or I missed it.
Currently...
There is one glaring problem with this demo and that is the off loading. The crane works right.
Its just the cargo module takes for ever to dock if it does dock at all.
The reason is the stupid push effect when something undocks.
Its the same issue that interfers with automated docking of...
Yea I know. But still inexcusable. I'll built one just for showing how stupid it is.
I went ahead and just dumped them on in junks till it started moving. with the new config it can be reduced some.
That said. Imagine if this was a large container. And you have to had 500 or a 1000 on your...
What is is Sintyr. What it most closely represents is a Magnetite which isn't an element but a mineral. I say that because of what it is used in almost everything it is used in by coincidence effects motion speed and mass. Which tends to say gravity or magnetic fields are at work.
Here is the...
I wasn't thinking of bring the elements into the game. We have that in a way they are the crystal and so on we mine for currently.
However, if they expanded it to the various earth types they could increase that easily and then have use for the other materials in the game as well besides...
Ok I up loaded the storage and retrieval system. The logic on the indicator for when storage is full is broken. So the best I could do is tell it any time it has something in it switch off pull. That said it takes about 12 seconds or a single cycle for it to switch over so it isn't doing it fast...
I can't see how it would interfere with Hp bits. The data structure of the block would simply be changed from using a bool to a char or byte type value.
It would most likely be changing from something like this
class block
{
private:
bool state;
char *name;
type int;
...
};
to...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.