I think the plan for planets was to allow passive resource generation for factions. Making it a bit more useful long-term then mine and go. Would you still want this then?
Its not inconceivable that they can make the beams bypass the plex doors. I think it takes the tedium out of it and simplifies the concept. The fine details can be handled by Schine since we don't have a view of the inner workings like they do. I'm all for much higher level game play based off...
I love the idea of using rails, but we should really just use like a transport beam.
Works like the power drain beam but must hit a cargo area or cargo computer directly. Gotta have shields down or direct access to the area/computer
Simple and still in the games meta.
During the Q&A schema mentioned that Saber would likely be working on more astronaut gear, and that armor likely is one of those.
Also, If you aren't a programmer I wouldn't worry about implementation details. Focus mainly on ideas you think would be fun yet simple. These are the ideas more...
There have been other talks in this forum about tech trees. The general concensus is that its bad to have arbitrary limiting since there are large sections of the game that are already hard. As well as on the larger servers that tend to have socio/faction fighting. I like the ideas of maybe...
I think it needs to be block and power based. I think a communications module is a good idea, but I'm wondering if we shouldn't just have a linking mechanism. I've got a few ideas for these.
My quick idea was to have a dedicated drone control block for each drone on the "mother ship." It would...
I'm hoping to see the balance against large ships happen with boarding. It means larger sections of your ship will have to be open and not just crammed with weapons and shields.
Here's an idea I can get behind for role play. Being able to steal the design of a ship after boarding, and get a log of locations would be pretty neat, but I think this needs to be in crew.
Oh man! Gas mining on stations in a nebulae that was hard to defend but lucrative!? Especially if the nebula produced the shield materials. Highly contested.
I love the idea of bonuses but I don't think it should be large. One of the best ways to do this and help support boarding are to allow npc repair based on design assigned to a ship. The materials they use should be in the cargo hold. That way you have to balance extra parts vs loot. This might...
I'm definitely interested in joining in. I'm mainly a builder and have been playing on my own server for quite awhile now. I may get a few of my friends to join up as well. A few questions though:
What kind of role play are you looking for?
Are there actual factions and sides?
I'm looking...
I'm so excited! I know I was hoping for some performance updates, but usually you want to do that later on after you build out your features so you know what you need to get done. Still so excited. Quarters are the most interesting version of this. Hopefullly it'll lead to docking and undocking...
This is a heavy freighter designed for the October Reddit Build Contest.
Features:
Fast jump ~20 seconds
Autonomous Escape pods
Battle Lights
Modular Drop Storage
The modular storage is designed to decouple and proceed to the planets surface. The storage modules also have a built in track for...
I really just want a recall feature for the AI and I know people have requested it. I've looked around a bit, and I haven't found many suggestions other then different types of AI. So I'll add my enhancement to the pool as well.
I know Schine doesn't want to attempt 3D dynamic path finding...
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