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    1. MossyStone48

      Starmade charity livestream #3

      I'm sure he was commenting on the VIDEO posted. Not the OP itself.
    2. MossyStone48

      Faction Asset Tracking Navigator (I call it FATNavi)

      Considering that shield damage now has a recharge bonus I would say yes. If the game has a variable awarding the bonus then the presence of the bonus would alert anyone looking at the menu of the fact that specific ship is under fire. @FunnyBunny14 You left an 'Old' rating. Do you have a link...
    3. MossyStone48

      Faction Asset Tracking Navigator (I call it FATNavi)

      @jzimmerman4 The pull down would be much easier to implement right away. A map or 'space topography' might be shoe horned in later but for folks on machines with performance issues the last thing we need is the UI to turn wibbly wobbly. So a fall-back setting to not use the 3D UI and rely on the...
    4. MossyStone48

      Faction Asset Tracking Navigator (I call it FATNavi)

      Anytime you place a faction block and apply your faction signature to it the vessel or facility gets recorded to a pull down list of navigation destinations. This should include ships in use as they travel. All members of the faction have access to the same info unless a system were devised to...
    5. MossyStone48

      Parent Ship

      Go easy on the new guys. And new guy, don't take it so personal.
    6. MossyStone48

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      @Majorfatboy F-yeah I was considering a collaborative effort. Everyone knows I have a faction. A faction with a 99.9 percent denial rate. I'm considering opening that up for one reason and one reason alone: Building a full size graveyard. Take a 10k^3 sector and fill it with hulks, wrecks...
    7. MossyStone48

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      @flpsantoss YES, more contributions! I'm tossing around the idea of a collaboration between this, the SSD thread and the boarding/hacking ideas. I'll invite you to the convo :3 @Majorfatboy I loved Major Kong. In unnatural ways. X3~ nt rly but I love Stanley Kubrick films especially any with...
    8. MossyStone48

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      @fire219 wuv u 2 *Bohemian Rhapsody plays in back ground* @Majorfatboy I dig it but it's a game mechanic based on realish stuff. Besides you'll have a nice RAD meter on your ship to warn you if you get close. Just navigate around! Don your cowboy hat and ride a disintegrator torp right past...
    9. MossyStone48

      The Odium Pact

      BAN?? BAN!?? Perish the thought. Banish it from your home and find a faith healer to rid it from your aura. I was thinking punishment by ice cream.
    10. MossyStone48

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      The moderators don't have such thin skin. I choose you @fire219! AKA WikiTheKidd In other words, the core overheats and the material it is made of melts. And in the OP I account for a range of 1100k to 1500k but use 1500k in the calculations to give a "worst case scenario".
    11. MossyStone48

      The Odium Pact

      Or worse.
    12. MossyStone48

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      You have to find a safe way to get from point A to point Potato and DOCK. 7 minutes. I refuse to let anything sink unless it fails to hold water.
    13. MossyStone48

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      I think comparing it to the way other games used the concept is selling what StarMade can do woefully short. Imagine a randomly generated by procedure hull and system of corridors buried inside the larger wrecks. Those wrecks are somewhere in the middle of a vast debris field with other hulks...
    14. MossyStone48

      Make small arms penetrate shields

      YES HACKING. I'd love to see the people with ideas collaborate more! It really makes it a community effort.
    15. MossyStone48

      Procedurally generated space "dungeons" or SSDs

      I think there's three of us of like mind and we might get something PoC if we combine our efforts.
    16. MossyStone48

      Procedurally generated space "dungeons" or SSDs

      i think timing should be the real key. get in, get out, shed some RADs then plunge back in. We already know asteroids are tops at shielding small craft or large craft narrow enough to hide behind them. adding on to an already large enough roid and pushing it into place might be the best way to...
    17. MossyStone48

      Procedurally Generated Ship Graveyards, Radiation and Reduced Salvage Beam Efficiency.

      Theoretically? Lol I dunno. The idea is very prelim and it seems like we're cobbling several ides together into a big pack. Something like this ends up in a proposal and delivered to the swirling ghosts cats of mt schine.
    18. MossyStone48

      Make small arms penetrate shields

      Anyone who didn't set their base to home or left a ship undocked is gonna login to overheating cores. That's not to say the idea doesn't have merit. It's just the OP isn't really fleshing out the concept enough for any of us to grab onto it and appreciate the subtle genius.
    19. MossyStone48

      Ship Core Explosion

      It lends well to a pair of ideas: http://starmadedock.net/threads/procedurally-generated-space-dungeons-or-ssds.1454 and http://starmadedock.net/threads/procedurally-generated-ship-graveyards-radiation-and-reduced-salvage-beam-efficiency.2396
    20. MossyStone48

      Procedurally generated space "dungeons" or SSDs

      This could be used to create an interior for my space graveyard idea. maybe the idea is you can't salvage the ship until you destroy its ruined core. meanwhile the radiation inside and whatever defenses or creature are there are all chipping at your hp. powering up weapons systems to fight for...