With regard to the reactor-specific chambers; they will not effect turrets since turrets do not get their own power while docked. Any power boost bonus will be applicable only to the parent entity.
With that having been said, the benefits of certain chamber effects are passed down to all...
I've only tested the base so far. On my carrier, all the fighters and drop-ships I've dockedseem to retain their shields. I'll double check/test further when I get back tomorrow.
Under the current mechanic.
- Docked entities can generate their own shields. They do not shut down like reactors.
- The parent entity is the source of power; as docked entities' reactors will be inactive.
- as such, the parent entity must generate enough energy to power the shields of your...
I think I found the cause. ...Fleets.
Apparently, when you add a ship to a fleet, it automatically charges the jump drive; regardless of whether or not you are piloting it. Also, last time I checked, fleet units don't jump.
Can I get a Whisky, Tango and a Foxtrot? :confused:
Thanks for replying,
I've tried repeatedly but unfortunately, there's no prompt/option to click on it. I can right click to jump normally but there's no left click option at all. I've moved the jump drive into and out of the hotbar, then back again but still got the same result. From what...
1) The "Inertia bomb" already penetrates shields; it's time to get creative on how to use it.
Regular missiles are for killing system blocks; not for defeating shields. If you need a way around shields, try a cannon. Need to cut through heavy armor? ...Use a laser. Each weapon has its own...
If this is how they chose to reduce spam, then MISSION FAILED.
If you want to stop spam, you need to fix missiles themselves; not just build filler blocks to compensate for a flawed system.
The problem with missiles boils down to the following:
1) missile speed is decreased if you use the M/B...
Not gonna lie; I'm working on a large (by my standards) ship with a powerful beam weapon. Despite its power, the beam is barely noticeable in all the other fireworks. Seems really wrong.
The block "grate slope" would make a decent staircase - both functionally and visually, if the crossbars were rotated 90 degrees.
Likewise, the regular "grate" makes a good looking ladder. It would be nice if you could actually climb it like one.
Runas /user:Dr-Whammy Thread_Necromancy.exe
Quick question guys,
Is the jump drive "supposed" to be auto-charging after the the recent update? If so, does this work on all ships or must certain conditions exist first?
The reason I ask is because I've noticed an issue where a drive on...
Screen shot of the hangar bay in my new command ship. The ship is "functionally" complete but I need to finish the armor and hull.
I have entirely too many drop-ships and fighters in here. ...or perhaps not enough. ;)
Experimental ship mounted missile launcher:
Fires a salvo of 4 guided missiles in a forward arc with some vertical aim capability. Deals over 800,000 damage per round with a quick rate of fire; good for sustained bombardment. Effective against armor and devastating against exposed systems...
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