Search results

    1. Nebulon-B_Frigate_FTW

      50km Speed LIMIT

      I don\'t like the default cap being so small. Also, caps per vessel would just defeat the purpose of adding more thrust to large ships since there\'d be no point. You already need a lot of thrusters to get reasonable acceleration on large ships. Putting a lower cap on speed for them will hand...
    2. Nebulon-B_Frigate_FTW

      Landing Gear/ Repulser Fields.

      Very much needed unless the physics engine gets a serious overhaul so that things don\'t flip out whenever in contact.
    3. Nebulon-B_Frigate_FTW

      Ramming spikes.

      This would be nice for when collision eventually has damage added. Until then, this would really just be a minor annoyance that confuses the AI and makes for some nice-looking ship fronts.
    4. Nebulon-B_Frigate_FTW

      Dedicated Admin/Owner Menu, and game options including blueprint purchases

      Shops needing to stock all that hull is ridiculous. As is, spawning in blueprints is the only way I can actually get enough hardened hull besides strip-mining planets and asteroids for hours or using several dozen shops. Paying extra would just make hardened hull ships even more ludicrously...
    5. Nebulon-B_Frigate_FTW

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      Seems a bit overcomplicated. I think the directional changes could just be accomplished by taking into account the way a thruster faces when you place it. Rotational engines are sorely needed. Turning is too slow. I\'m opposed to having the max speed be affected by anything but your ship\'s...
    6. Nebulon-B_Frigate_FTW

      Option to filter out "Docked" entities, please!

      We need tons more filter options, but this is probably the most useful to start with. Also, a \"don\'t show on-screen pointer for hidden navigation items\" is needed.
    7. Nebulon-B_Frigate_FTW

      Shield ideas.

      1. Extra shield damage when hitting an exposed shield disperser, with extra damage scaling by how many shield dispersers are connected to the one hit-This would discourage building an outer hull out of shields. 2. Each block gets its own shielding amount based on the number and distance of...
    8. Nebulon-B_Frigate_FTW

      Weapon idea's and Nerf/Buff Suggestions

      Missiles need a huge nerf to their damage to unshielded targets. Right now they just obliterate any block within 90% of the blast radius. They should instead have their damage mitigated as the blast goes through multiple blocks.
    9. Nebulon-B_Frigate_FTW

      undeathonator, factory, and plex lifter on ships

      Plex lifters have a moving part that\'s already buggy on stations. It would be even worse on a moving platform. I\'d love to have in-ship elevators, but it\'s probably not feasible right now.
    10. Nebulon-B_Frigate_FTW

      Official Texture thread

      AMCs, Salvage Cannons, thrusters, and Astrotechnobeams all look terrible right now. The side texture is really the worst, but the end texture on them is still rather bad. Thrusters are probably the worst for it because they have a terrible dull color. Thrusters shouldn\'t be recolors of the beam...
    11. Nebulon-B_Frigate_FTW

      StarMade 0.09377

      If this happens, we should get an overhaul to the rotation system. It\'s hard to get the right orientation when you can only scroll left or right along a circular list of orientations. Would be much better with four arrows that correspond to two axes of rotation.
    12. Nebulon-B_Frigate_FTW

      Plex Doors can't be destroyed

      Doors are best armor.
    13. Nebulon-B_Frigate_FTW

      Can't connect to any server :(

      Redo the uplink to Star-Made.org. This happens for me after every computer reboot. You can also run StarMade in administrative mode, but that\'s a potentially dangerous workaround if someone manages to come up with a virus exploiting vulnerabilites in StarMade\'s executable.
    14. Nebulon-B_Frigate_FTW

      Plexbeacon Light Glitch

      I\'ve seen beacon lights where none exist, beacon lights only showing up after removing the beacon block, and blocks that just won\'t show their light no matter what. The visual effect itself is also pretty screwy with seeming to be cutoff at weird angles by blocks.
    15. Nebulon-B_Frigate_FTW

      Missiles unaffected by armor

      Not just unaffected by armor, unaffected by anything within blast radius. The damage is calculated as if the entire blast area was empty, so missiles just straightup remove a spherical area of blocks.
    16. Nebulon-B_Frigate_FTW

      Elevators are useless

      At least in zero gravity, you don\'t fall after glitching through the lift. A workaround is to build platforms to fall onto when you fall off, or to exit gravity before taking the lift. Lifts are definitely very hard to use in gravity, especially for the height of them in abandoned space...
    17. Nebulon-B_Frigate_FTW

      AI Bobby turrets not firing

      Just recently I\'ve seen a pirate turret not firing and being unable to be interacted with in any way (nothing on right clicking blocks, salvage beam and AMC shots went right through it), then when I came back to the server later the turret was interactable (told me it belonged to faction...
    18. Nebulon-B_Frigate_FTW

      Bugs List v.09375

      With salvage cannons, deleting them can cause ghost purple boxes to remain in place of the deleted ones. Sometimes for certain block types you can\'t click and drag them in inventory (it holds them a split second then they go back to the slot). Also, we\'re up to a newer version already, and...
    19. Nebulon-B_Frigate_FTW

      Missing NPC Factions

      I\'ve heard reports that NPC factions don\'t spawn at all on servers in the latest version. It might not be because of joining them with console commands and leaving.
    20. Nebulon-B_Frigate_FTW

      Death & buying ships

      Pretty sure that was in the tutorial. A lot of text in the game refers to planned things as if they were already implemented. The tutorial also talks about prices depending on supply, but that was only readded back today. Another text mismatch is shields:they have no grouping effects yet the...