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    1. Bench

      Presenting on multimedia and gaming

      Hey Starmade gamers, I'll be speaking at a university event in an hour on multimedia and gaming, including Starmade. Check it out here http://new.livestream.com/accounts/9131728/events/3158293
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      Starmade Logic Tutorials

      new tutorial
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      Starmade Logic Tutorials

      Streaming some logic building in next 5 minutes http://www.twitch.tv/benchminecraft
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      Starmade Ship Showcases

      made them lights so i can switch the ship into dark mode where a jammer kicks on and it powers off all the lights. not quite cloak but still works half-decent
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      Starmade Logic Tutorials

      that does sound like that'd work the best. You may need two though mattering your layout as the docks wont overlap so they'd need to be in the line parallel to your falling
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      Starmade Ship Showcases

      new ship showcase, if you have any ships you wish to re-submit after the next few version updates please feel free to.
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      Starmade Logic Tutorials

      I've been chatting to Schema about the idea of an activation beam, one that can trigger activation modules on docked ships in addition to just your ship core which should be able to do so with docking beam. basically works the same as any damage beam, line up the activation beam to hit where you...
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      Starmade Logic Tutorials

      so they're on docked ships or the same ship?
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      Starmade Logic Tutorials

      The latch would be more if you didn't want to have a clock constantly going once damage has been detected, it not a necessity for the basic build. And the method you posted is essentially what i had in the original video, only all the OR gates feed into the one AND gate that then has an...
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      Starmade Logic Tutorials

      I'll be doing a follow up tutorial to this one to show how you can expand it. You need the clock due to you needing to trigger a block update to detect that that block is gone. The output of this could easily go into a latch that would record the change. And you wouldn't really get any graphical...
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      Starmade Logic Tutorials

      new one suggested by Crusade
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      Starmade Logic Tutorials

      they're used a lot in combination with latches and flip-flops, basically circuits used to record a state (either 0 or 1, on or off) so you could use them to record all kinds of states and then use the pulsing switches to trigger one state or the other from different points on your ship for...
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      Starmade Logic Tutorials

      woah
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      Starmade Logic Tutorials

      some bonus content
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      Starmade Logic Tutorials

      Update to previous tutorial (#2) on pulsing switches so it pulses on any change of activation module, very useful on large ships or for more complicated logic circuits.
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      Starmade Logic Tutorials

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      Starmade Logic Tutorials

      new tutorial in OP regarding practical logic circuits. Create a hanger that opens and closes the hanger door when you dock and undock. No previous logic knowledge required.
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      Starmade Logic Tutorials

      yeah any more information would be great to bug fix this.
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      Starmade Shipyards

      I'm across a number of projects at the moment, including this one. At the moment I have the shipyards project, the ship showcase videos, the logic thread and tutorials, the new trailer to do, and some of my own ships i'm working on. So yeah little by little. I have been working with some...
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      Starmade Logic Tutorials

      it sounds like a bug, speaking with schema it might be something to do with the graphics rendering across sectors. we'll see if it gets resolved. we'll see what's achievable. ok i've been working on countdown systems for timers etc that output to 7-segment displays, you'd just reverse the...