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    1. Jimbob7595

      Volatility

      Not sure how this will go down. What about if when power blocks or tanks were damaged, they became volatile and prone to causing a small explosion? This might allow smaller ships to cause significant damage once they've penetrated the shields of a large ship. If some of the ship's power blocks...
    2. Jimbob7595

      Do docked vehicles reduce speed?

      I recently decided that instead of building large fighters which were awkward to dock in my carrier and other ships, I'd build smaller ones with their own docking modules to attach additional shield/power and armour modules if needed. After attaching 3 modules which are very heavy, I still can't...
    3. Jimbob7595

      Logos

      What program do you guys use to create your logos for your websites and signatures? Do you use photoshop or some online program? Kudos if you can recommend a good free program. Cheers.
    4. Jimbob7595

      Conquest Game Mode

      Another quick thought of mine. Probably ridiculous but feel free to read on anyway. Imagine a game mode "conquest." Factions and alliances each have a safe home planet/station. From there the objective is to conquer other planets, maybe 5 set planets in total to win. To capture a planet players...
    5. Jimbob7595

      Food and/or Fuel

      Quick, low priority suggestion. I think an optional food system would be good for the game. No need to go full minecraft and add farming etc. Shops could provide various food and drink types which can be stored in your inventory and eaten randomly when you get hungry. The food could also be...
    6. Jimbob7595

      Create custom AI Factions

      This suggestion obviously isn't a priority or anything close, but with a full release I think a faction customization screen would be really good. Being able to create AI factions in singleplayer, assign them blueprints to use, assign them a home sector/base and decide whether they are allies...