Good thing I didn't start on my newest ship yet, are all the bp's getting nuked because I can't get on site,the only one I need saved is the drydocks station as its more completed since I imported it from sp.
it didn't give me a choice,as soonas I signed in it auto upfucked me! My bad,it was the launcher that upfooked me,sending everthing to a different install path. I managed to find everthing so alls good now.
be careful with ship yards on servers,mine locked up while building my carrier,hopefully they fixed this in the new update.I'm concidering trying a survival server just for kicks(i'm mostly a builder so pirates will prob kick my arse lol)
tried going on server last night, played for 5 min then she crashed HARD, it didn't even show on the server selections after. I hope this gets rectified soon I'm running out of time to make a fighter on server.:eek:
that's a lot of space to fill,it looks bigger to me then prev pics. keep up the good work and I also wouldn't mind looking it over in person if on a server ,as a builder myself (not the same caliber lol) I enjoy checking out others works.
this would work better then the activation /gravity modules I place at entrance points,also one would never forget to turn off gravity before leaving platform (aaaaaaaaaaaaa!)
Maybe this best method would be the warp gates all linked using faction modules instead of the marker beam(which is confusing at best of times),you could then add permission modules to the ones you want free travel for everyone(come spend your credits at my shop :)) . One gate could then link to...
Tested my drone carrier against a delta pirate station and only lost 1 drone and damaged a bomber,the ai is so dumb the drone only got hit because it rammed my ship and got caught by a enemy missile.I hope the crew updates will be smarter!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.