Search results

    1. R

      Dave discovers that disintegrators explode

      also what about an argo range for pirates? ive had one hunt me entire sector blocks away just because i ran from the fight thinking hay they would stop eventually right? I was wrtong apearently. oh and by the way as they are argoed, they also argo every pirate they come in contact with so as...
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      Dave discovers that disintegrators explode

      Ive not heard much about the enemy AI being non existant. piratesa still kill npc\'s with imunity. shops call fleets for protection so it makes sense that the shop npc\'s would too right. apearently not.
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      lua -e 'print("Hello World!")'

      I think I know why its taking so long and it has nothing to do with any dirty underhandedness that you naysayers are acusing. you guys need to understand what is happening here, schema is trying to add in NPC mobs to the game. so Player clonable and interactable NPC\'s. its not a simple task...
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      Gravity blocks wont turn off.

      ive noticed that the new directional gravity blocks will not turn off. the onlty way to get out of a gravity blocks influence is to fall out of it. this is when playing the most recvent dev build.
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      AI Diffaculty or Stupidity Level. Depending on how you look at it.

      well as much as we can debate about the ability to use admin commands to either troubleshoot or depending on perspective, cheat the system. lets try and find a truly ideal solution to the problem. to do this we need to define the problem. is it really a diffaculty issue? I dont think so, not if...
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      AI Diffaculty or Stupidity Level. Depending on how you look at it.

      i dont understand? what exactly are you getting at?
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      AI Diffaculty or Stupidity Level. Depending on how you look at it.

      Yes, but the problem is they can go there and kill the new npc running around the shop. as i said i assume that will be fixed as well later on, but right now this hasnt been an issue because there werent NPC\'s for them to kill. the new ai diffaculty option aims to make it even worse. I have...
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      Dave and his crew

      i wouldnt poay it all any real mind
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      Dave and his crew

      they are on a link at the bottom of the page the one that says something about manual downlaoding.
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      AI Diffaculty or Stupidity Level. Depending on how you look at it.

      ok this is something I think is needed to be brought to the very forefront of discussions. right now the game is in alpha I get it dont rub it in, we've all heard it before, you do not need to respond like the robot automatic answer. "the game is buggy, thats alpha." we arent stupid like the...
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      New Ship System Mechanics Construction

      oh ok. well, thats a bit more clear now I thought it was the other way around. well even still that system of faction blocking all ships is also still exploitable (what few realize is that if you destroy the faction module it makes the ship unlocked as well. ive tested this myself, it is...
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      New Ship System Mechanics Construction

      New Ship System Mechanics Construction (Modular System Control Panel) OK its been forever since a real update has made it worth attempting to play agian and since a few game stopping bugs (like no stores spawn properly and many others that impede actuall depth of play.) have creeped up I'm...
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      A bit of good news for thr turning and shielding of larger ships!

      ok so this topic seems to not want to die. let me ask all of you this, are any of you astropsysicists? I know I am not, but I do know one thing everyone knows. THERE IS NO FUCKING GRAVITY IN DEEP SPACE!!!!!! so all of thius talk about logically bigger objects must move slow talk is bullshit...
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      Ships of a certain size

      while I understand your trying to help, but you are coming off a bit rude doing so. 1. what if its too big to dock? its highly impractical to build a docking space for a massive capital ship. because for one thing, the number of docking enhancers needed to do so would cost more than the ship...
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      Cockpits-Ship Cores, Which should we really be flying the ship from?

      im guessing you read the subject line ans said fuck the rest ill just guess your asking a stupid question.
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      Cockpits-Ship Cores, Which should we really be flying the ship from?

      OK, I know this may seem like a blind topic but if you will bear with me my point will be made quite clear. this is something that has been bugging me since I first played the game. I understand why the game designed code dictates that we are to controll the ship by entering the core, this is...
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      Difference between Alph's and Beta's

      OK I hear alot of double talk and plenty of labeling, when it comes to vidio games and gane design. I am not a vidio game designer, nor am I even remotly skilled in programing. but even idiots who spend thier free time on something and feel pasionately about it, can learn enouph to understand...
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      StarMade 0.0947: Update Inbetween

      im a little confused does this mean the AI and NPC creatures are in this patch?
    19. R

      Escape Pods or ejection mechanics.

      I was playing a bit in single player while attempting to build a Star Furry from Babylon 5. anyway one thing the sci fi shows often have is the concept of an escape pod or ejection device in some of thier starship designs. so this had me thinking, wouldnt it be really interesting to have...
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      PlexGlass, docked ships, and internal bays

      that is really interesting maybe you may have somehow stumbled onto a cheap mans cloaking device. if you surrounded a build with this cloaking glass you may effectively have created a stealth device.