I would be happy with entity to entity communication for Display modules along with using the values of variables instead of just copying the variable.
Then you could collect relevant data using the variables and transmit the result to a docked entity or an entity in a remote location like a...
I would like a directional component also. Functionally like thrusters would be nice. Could include applying the same or similar thrust management GUI, but applied to scan strength by scanning direction.
Will the thruster plume also undergo any update? Like longer trail for larger arrays of trusters. Or a visually large thruster look. I remember a wee while ago there was mention of development in multiple blocks together combining to become a single entity or something. Which would be useful for...
I think shield bubble is in responce to role play Trekkers.
I thought to have long or odd shaped protected you simply overlap the bubbles. Making sure not to have the generators inside any of the overlap.
The stream can be redirected and encourages the builder to design with this being protected. Having an exposed stream makes no sense anyway, so I think it's a good thing.
Also, the instability when hit by ship or handheld weapons adds for vastly more varied tactical strategy in taking down a...
I don't mind the power failure, it allows boarding.
The thing I would like to see is auxiliary power banks.
If this can't be done, the have the reactors in docked entities come online and provide power like auxiliary power.
I don't mind the beam, but a conduit to protect it makes sense.
Using the build tool to auto generate the necessary blocks also make sense for build ease and speed.
The conduit could add to stability, either as a component of the stabilizers or something less like 1% of a stabilizer.
To reduce...
This is a nice suggestion. I recommend you post this one separately, maybe headed something like "Player Statistics" or something.
This would be great for servers, to know who's who in the zoo and these kinds of stats.
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