It has been a full year since the last update, and I have heard no news that would make me think one is coming any time soon. I love this game and have played it for more hours that almost every other title I own. If there is never another update I will still continue to play and think fondly...
So,
welcome back.
To my knowledge there are no current tutorials wikis or other reading to quickly catch you up, the only way is to read the change logs since you left and or experiment.
That said, the stick ship (core + reactor + thruster) still works identically. when expanding from there...
I Think that would be a valuable change to the game.
I am not entirely sure that I understand, but I think I like the essence of your idea.
Here is what I propose
1) Ships are uniquely identified by the system using a hidden id generated at there creation this could be a simple integer...
This seems like It would be the most complicate possible solution to the proposed problem.
Just Treat the Anchored entity like it is docked (minus power transfer and the like) and break anchor anytime the anchored ship cannot mach an action by the other ship. aka insufficient acceleration or...
Finding anything Smaller and less luminous than a star should require the use of sensors. The odds of finding a planet should be low the odds of finding a station should be near zero and systems themselves should be spread out so that significant void space is between them.
When a player wants...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.