I've got my skid racer ready.
Hey Azereiah, since mass and blocks aren't necessarily the same thing anymore, does that mean our ships need to be under 53 blocks, or 5.3 mass, as before?
So just a plain planet gives nothing? I completely disagree with this. A planet should be a major asset. Of course, full block power might be a bit overpowered, so maybe halve the amount it gives originally?
I like the idea of claiming individual sectors instead, but I feel that would get a...
If we got ammo, I'd prefer it to be an add on rather than a replacement. Energy costs are the same, but the weapon is stronger. Ammo would be a meta item that could be drawn from storages for additional strength to an effect without needing blocks for it. So, you could have a cannon/cannon with...
You can take a screenshot ingame with f5/f6, upload it to imgur or any other image sharing program, and share it on this thread with the image inserter.
The difference being that a ship losing its power or thrust completely is utterly worthless, where-as a ship has many weapons and losing control of one of them isn't as huge a problem, especially since you can relink them.
A ship can have numerous weapons. Losing one doesn't instantly put you out of the fight. You can even repair your weapons by placing down a new computer and relinking the systems.
Um... the bridge? You know, the place where all the computers are kept? There's your central target. Who cares if the ship doesn't actually DIE until ~55% block loss? It's worthless if you destroy all the computers anyway.
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