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    1. Malacodor

      Starmade V0.158

      My favorite feature in ever piece of software that has it.
    2. Malacodor

      how big is too big?

      True, if it's fun it can't be more pointless than playing the game. Btw: There's a BLUEPRINT_BUY_WITH_BLOCKS option in the server.cfg, this could solve the money problem. Edit: Didn't Schema mention a hard limit of 64,000m in the second Q&A session?
    3. Malacodor

      crystal wedges

      I thought so. With "nothing" being an improbable option "all or nothing" suddenly makes sense. ;)
    4. Malacodor

      Logic System - Lockable door from the inside through buttons

      Isn't it still possible to open the door directly?
    5. Malacodor

      Weapon discussion thread

      Sure, 20 might be too many. I haven't tried to speed-relink weapon computers, yet, so I don't know how much is realistic (there are way quicker players than me anyways). But all you have to do is to properly design your ship, just don't add more turrets than you can handle. Titans are too big...
    6. Malacodor

      crystal wedges

      Of course. Each block within an entity (ship/station/planet) has the same amount of information available, which is shared between ID, orientation, damage, ON/OFF-state and whatnot. Doubling the maximum number of IDs increases the memory usage of an entity by 1 bit per block, and if the number...
    7. Malacodor

      Mobile Fighter shipyards, and mobile factories

      Keep on trying, that's only a matter of training.
    8. Malacodor

      Mobile Fighter shipyards, and mobile factories

      I suggest you rename the thread to something like "Mobile fighter shipyards for carriers". Factories are blocks which are used to craft individual blocks, thus this term is misleading.
    9. Malacodor

      crystal wedges

      The other crystal types might be integrated into terrain generation in the future.
    10. Malacodor

      Formula X Raceway - F-zero in Starmade

      Originally it was a SNES game.
    11. Malacodor

      Mobile Fighter shipyards, and mobile factories

      Ah, you mean like Protoss carriers.
    12. Malacodor

      crystal wedges

      Hazard stripes / grates / mesh don't belong to the crystal group. All blocks within a group should be treated equally.
    13. Malacodor

      Weapon discussion thread

      This is where the game is currently going to. If you are fast enough to do this within a reasonable time you clearly have an advantage.
    14. Malacodor

      Turret (balancing) arc/facing and docking logic. AI with more options and targetable missiles

      Turrets already rotate around two axes, the rotation around the second axis just has to be passed to the docked gun. The biggest problem is probably the communication between entities.
    15. Malacodor

      A way to effectively balance things: Mass, volume, and density.

      There are more things that should be considered regarding mass and HPs of wedges. Currently they are more valuable than full blocks since they can cover a bigger surface area (if the builder wants smooth surfaces that is). Reducing their HPs would make slopes more vulnerable than horizontal or...
    16. Malacodor

      Mobile Fighter shipyards, and mobile factories

      This is already planned. There'll be shipyards where you put in a blueprint and blocks, and they'll build (or repair) the ship.
    17. Malacodor

      crystal wedges

      I'm on the all-or-nothing route, too. :p Having wedges for one type of crystals, but not for the others is inconsistent game design, even having wedges but not tetras/pentas (corners are dispensable if necessary) for all crystals would be inconsistent (but to a lesser degree, of course). This...
    18. Malacodor

      Nerf shield curves so that shields scale appropriately for Titans

      I currently don't have the time to read the whole thread, so I'm sorry if this was already brought up. Your example assumes stupid pilots. If the shields of one of the smaller ships are down it can retreat from combat until they are up again since bigger ships are less maneuverable. Even if this...
    19. Malacodor

      (My Amazing Ideas for) Planet Life and Planet Variation

      Schema could make the game compatible with the file format Spore uses for creatures (in addition to the random system, of course).
    20. Malacodor

      Turret (balancing) arc/facing and docking logic. AI with more options and targetable missiles

      My point of view It should be possible to create real turrets with a turret base which can only rotate horizontally and a chain-docked gun which can only rotate vertically. This way phasing were still possible, but easily avoidable by clever design. The current system could remain in place as...