Search results

    1. Jimbob7595

      Automatic Salvage Storage

      Renegade Dalek, although that's an interesting suggestion, I think the need to transport the resources physically should remain. If you could transport the stuff from storage on the ship to storage on your base once you had docked with the base, that would be great. In all honesty if your ship's...
    2. Jimbob7595

      Volatility

      Be good for sabotage as well, board the enemy ship, set off a bomb or shoot some of the power blocks, get out.
    3. Jimbob7595

      Combat and game stage: The whole cake

      The point is, your analogies are wrong. Going back to a house, you plan a house and build it from the foundations upwards. Once it is built you can knock through some walls, separate rooms, decorate the interior and add furniture, appliances etc. You cannot however alter the foundations once the...
    4. Jimbob7595

      Volatility

      Hmm, thing is the devs have already mentioned the problem of item ids and I'd imagine it would be a pain to implement and balance a new power block. I thought if this was applied to the regular power system it might work as a nerf for people building death cubes and poorly planned, blocky ships...
    5. Jimbob7595

      Volatility

      I can see where you're coming from Sven_The_Slayer, but simply using bulkheads / empty gaps may be enough to ensure no complete or significant destruction of the ship's power supply. The problem with a separate block is that I don't think many people would take the risk of using them, and the...
    6. Jimbob7595

      Volatility

      This was one of the thoughts that almost discouraged me from posting the idea. Unfortunately I can't see a way of excluding smaller ships from the effects. I have no coding experience or any idea how difficult certain implementations would be, but maybe the blocks would only be at risk if the...
    7. Jimbob7595

      Volatility

      Planr Interesting idea. I suppose the idea of an explosion seems good to me because it could mean that concentrated firepower in one area could really cripple a ship. I kind of like it as a motivator for espionage during construction, so players could find out where power blocks are on an enemy...
    8. Jimbob7595

      Volatility

      Not sure how this will go down. What about if when power blocks or tanks were damaged, they became volatile and prone to causing a small explosion? This might allow smaller ships to cause significant damage once they've penetrated the shields of a large ship. If some of the ship's power blocks...
    9. Jimbob7595

      Crash as soon as entering the game (0.157)

      Perhaps try reinstalling? Missing files should be replaced, perhaps it failed to update correctly.
    10. Jimbob7595

      Holograms & Other Chat Channels?

      I like it. I imagine the holo tables would be the most difficult thing to implement but it would be a nice feature that you could add to your bridge or conference room for meeting with faction members. The chat channels are a must really, we have faction chat, surely it's only a matter of time...
    11. Jimbob7595

      Do docked vehicles reduce speed?

      I thought not. Ah well.
    12. Jimbob7595

      Do docked vehicles reduce speed?

      Ok thanks guys, yeah acceleration was what I meant really, my bad. Adding thrusters to these modules I attach, will that provide thrust to the parent ship or not?
    13. Jimbob7595

      Do docked vehicles reduce speed?

      I recently decided that instead of building large fighters which were awkward to dock in my carrier and other ships, I'd build smaller ones with their own docking modules to attach additional shield/power and armour modules if needed. After attaching 3 modules which are very heavy, I still can't...
    14. Jimbob7595

      Procedurally generated space "dungeons" or SSDs

      Really like this idea, especially the need to disembark and get inside. The current stations are alright but obviously very boring. Modular stations would probably make good faction bases that you could expand on once captured. 100% would love to see this is game.
    15. Jimbob7595

      Logos

      GIMP does seem a little complex so I'll download paint.net too. Cheers ante.
    16. Jimbob7595

      Logos

      Thanks guys those are both great. :)
    17. Jimbob7595

      Logos

      What program do you guys use to create your logos for your websites and signatures? Do you use photoshop or some online program? Kudos if you can recommend a good free program. Cheers.
    18. Jimbob7595

      Conquest Game Mode

      Awesome, good luck with that then. Keep me posted! :D
    19. Jimbob7595

      Conquest Game Mode

      Really? Wow that's weird. I was looking through my steam library and noticed Star Wars Battlefront 2, thought of Galactic Conquest, and just though this up on the spot really. How's it coming along?
    20. Jimbob7595

      Conquest Game Mode

      Thanks very much. I'll return the favour :). Yeah it's a shame that there are so many raiders, but I suppose you encounter that sort of problem in every multiplayer game. Seeing how this game has spawned interesting minigames on several servers such as skid racing and various combat and building...