The damage is increased, yes, but then that radiated damage is not applied past the 10% radius thus losing on potential damage.
You'll be destroying the first radiated set of blocks without passing the damage to the other blocks within the explosive radius, thus losing damage to the void...
It comes into play at much higher numbers, where the explosive effect can destroy a lot of blocks at once. The explosive radius does not change past 10% on cannons.
This actually works, if you replace the faction block and claim it, you have to leave for a bit and then comeback and you now have your own pirate station! This is currently how i deal with pirate stations, why destroy when you can steal?
As for my first time, it was old stations with a tiny...
I do understand that. I also understand limitations create roles and challenge when building.
Your issues seem to be with power limitations, and the current answer to get past the cap. Test the new feature, find out what works and what doesn't, give feedback. Be glad you have a influence with...
I did read your whole post, and it came across as salty, thus my response.
That suggestion would lead to giganticism, for the cap limit would be worthless. Might make some interesting power configurations, but it easily goes to "bigger=much better" and smaller crafts would be less useful...
Oh, so your rant about all the work and competence was not crying about your lost toys? My misunderstanding then.
The new system adds a layer of decision making and design choices and for all intends and purposes is very new. If you had a better idea that doesn't lead to giganticism, I would...
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