It would be balanced if you still had to produce a certain amount of power per block/mass. This would mean that if you destroyed the generators of a ship quickly enough you could loot it, but it would also give the self-destruct option.
This section is chaotic I would welcome subtopics, weapons,blocks,gameplay,world design... , whatever, but as long as there is more structure to this site.
sollar arrays would awesome and it would also add to ship variety(TIE fighters would make sense :D )
as a fuel source I would suggest having water (Thermonuclear Fusion). Where Ice blocks, Ice crystal blocks and water blocks would have different energy density: I crystals being the rarest would...
As an introduction I want to point out the fact that the way cloaking, energy generation and hulling works, essentially means that the most efficient shape size is a cube (or sphere but being square voxels ...). So ship efficiency with shapes with a higher surface area,leading to more mass on...
I would love to have something along the lines of Spore, where you could beam creatures into your ship communicate with civilizations or steal from them etc. plus they would also be defended and would continuesly collect resources so you could play as a proper pirate
It seems like the shields seem to be the most debated issue, so perhaps some sort of shield piercing bombs/missiles could make small bomber-fighter ships more viable.
PS: The ship system in Star Wars empire at war, is worth checking out, the mechanics in that game are insightfull to this topic
Concerning Danjals comment I find fuel a very interesting idea and I thought of having hydrogen \"fusion\" engines which would require water+energy to run. Meaning that Ice etc. would have an interesting use.
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