Oh thanks, it was actually the big ship that was causing the lag. When it got destroyed (I attacked some pirates, failed.), I went back to the home planet, and voila no more lag. Will keep that in mind next time.
System specs :
CPU : AMD A8-6600K APU @ 3.9Ghz
GPU : Sapphire Radeon R7 265X 2GB GDDR5
RAM : 8GB(2x4GB) G.Skill Ripjaws DDR3 2133Mhz
OS : Windows 8.1 64 bit
Java : Java 64 bit
Summary what happened :
Alright, so my friend and I are playing on a server, just made a planet our homebase.
Setting...
It\'s like a keybinding yeah, because instead of switching from one weapons computer to another, you can simply use the block to control the two computers together, and trigger it like you\'ve clicked the two computers at once.
Yes, it can control plex doors, lights, etc.. but no pop up armor...
As I said earlier, the higher the channel/frequency, the lesser the range. If your base is utilizing a high channel/frequency signal, it means that the enemy ship must utilize an even higher signal range with the same channel to disable the turrets in a relatively safe range. If what you\'re...
Yes, I've noticed that several threads have already suggested this, but in this case my suggestion is different altogether.
My suggestion is all about these four blocks, the Signal Computer, Signal Transmitter, Signal Enhancer, and Signal Receiver. Let's break it down on what each does...
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