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    1. James_Holden

      [Linux] Exception in thread "ClientThread"

      Hello Andy, Anything I should try to fix this issue ? Cheers !
    2. James_Holden

      [Linux] Exception in thread "ClientThread"

      I see, too bad Well If you want me to try any workaround or version bump of lwjgl, I'm your man of course. And thank you for the support so far (in the weekend) ! :) Cheers.
    3. James_Holden

      [Linux] Exception in thread "ClientThread"

      By the way, I don't know if it has any influence but, liblwjgl.so and liblwjgl64.so are pointing to libjawt.so which is not found. $ /home/myu/.local/share/Steam/steamapps/common/StarMade/StarMade/native/linux ~$ ldd liblwjgl64.so linux-vdso.so.1 (0x00007fff14bb6000) libm.so.6 =>...
    4. James_Holden

      [Linux] Exception in thread "ClientThread"

      Yes of course, openGL 4.5 with nvidia proprietary drivers. All my other games are working just fine. I've attached the output of the invocation. The output is the same with or without the LD_LIBRARY_PATH modifications. Cheers.
    5. James_Holden

      [Linux] Exception in thread "ClientThread"

      Hi Andy, Thanks for the answer, it's greatly appreciated :) So I tried with your LD_LIBRARY_PATH invocation and with different resolutions/fullscreen on/off and openAL on/off but same issue again. Here's my invocation script, with it I can launch the StarMade launcher ( login / play as guest)...
    6. James_Holden

      [Linux] Exception in thread "ClientThread"

      Hello everyone, So I just bought and installed Starmade but unfortunately it doesn't work for me. Through Steam, it doesn't even start, however if I go to ~/.local/share/Steam/steamapps/common/StarMade and run starmade-launcher, the launcher start , tells me that Starmade.jar is missing. So...