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    1. S

      Balance pass needed

      I don't see a way to fix the damage propagation or power dimension formula, or cloaking/jamming mass vs blockcount, nor block damage leaking and resistance. So it would have to be changed elsewhere. I did look at the places you mentioned.if there's a way to fix the formulas, please point me to...
    2. S

      Balance pass needed

      1. Problems: - When building small ships(20x10x10), they're extremely squishy and stand no chance against anything; armor is pointless. - When building medium sized ships(50x20x30), they're decent when it comes to power, shielding and weaponry - those are in the best place atm I think. Still...
    3. S

      Keep a pilot in ship after disconnect.

      Your thread saves pilot position relative to ships, while that is a splendid idea I was thinking of something even simpler - just put the bilot "behind the wheel" if ship is there, not piloted, and player was there when he logged off. That's all:)
    4. S

      Keep a pilot in ship after disconnect.

      When I disconnect, my pilot is ejected from a ship and if the ship is flying, it'll continue to do so. Even if I return, I'll just be a pilot in the middle of nowhere and ship will be lost. Make logging back in put you in the ship you were in before, if possible. If ship has been destroyed...