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    1. megashub

      Any good fleet tutorials?

      I dont claim to be anything remotely resembling a master ship builder, but I just got done building the core essentials of a big mining carrier that fully works. It's got almost no interior yet, the drone AI gets in its own way a lot, but there's room to breathe for looking at the logic. If it'd...
    2. megashub

      Rails and multiple entities

      Update: Just asked about this on last night's stream, and Saber said that this will get much easier after some future updates, and that the intent is for docked entities to seamlessly transition between ships. (Saber, I'm paraphrasing, so keep me honest here). No sense of timing was conveyed.
    3. megashub

      Read by Schine Mining Fleet Changes

      While initially testing a mining new carrier design that has a 64-drone capacity, I dispatched just three drones as my first test of the new sector mining command. I too was sad to find all three barrelled down on the same pitiful spit of an asteroid. One of them also refused to demolish it at...
    4. megashub

      Read by Council Logic indicator for full and empty cargo

      Sorry if the answer is obvious (please forgive my ignorance), but what do you mean by "the triggers"? Also, since your reply is dated Dec 2015, is this still problematic today? I ask because I'm having trouble getting a consistent signal off my cargo block. Activation blocks alternate every...
    5. megashub

      Rails and multiple entities

      Hey Bench Just wanted to add my vote for this feature. I, like, netgod, have designs that really need this feature, especially now that we have better fleet controls. I know you and schema must have a lot of competing priorities right now, so I thought that by adding to the demand, I might...