Excellent tip, thank you!
Note: One thing I found, ENTITY_SHIP_(shipname) includes both mob and player ships. To delete only mob ships, delete all of the *.ent files starting as ENTITY_SHIP_MOB_(shipname).
Skark166
I see a need to see in the dark. It would be cool if you could add a helmet flashlight and headlight\spotlights to your ship to illuminate areas you are salvaging.
Since the last update (0.09385) I noticed that you can now click behind the Advanced build menu at the Odd Sync checkbox. Clicking Odd Sync adds a block to whatever is behind.
It would be cool if you could add the AI module to your ship and activate your turrets that way.
Also, If you are in a ship and use the Up/Down arrows to change your ship. It would be nice if you could not jump to turrets that are currently AI enabled. or to not have it shut the AI off...
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