Every single one of your favorite servers sucks: here's why

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    *wipes forehead* I am glad RG was not specifically mentioned. Though I must admit we have our problems too along some of these lines.

    Besides my biased position though *sets owner hat aside* I agree with all these points as well. Well said Comrade.
     
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    I think buying blueprint aka buying ships through the blueprint system is just as bad if not worse than increased mining bonuses.

    It turns the game into a simple grind of mining generics to sell junk to shops for credits to buy ships since you don't need to explore and seek out the proper materials to build your ship.
     

    Lecic

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    I think buying blueprint aka buying ships through the blueprint system is just as bad if not worse than increased mining bonuses.

    It turns the game into a simple grind of mining generics to sell junk to shops for credits to buy ships since you don't need to explore and seek out the proper materials to build your ship.
    Buying materials for ships from shops is incredibly impractical on any server that doesn't constantly restock their spawn shop. Maybe it's easier for smaller craft, but for anything with more than 50k of anything, it's a massive pain.

    No, buying things from shops to make a ship is NOT a problem.
     
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    Buying materials for ships from shops is incredibly impractical on any server that doesn't constantly restock their spawn shop. Maybe it's easier for smaller craft, but for anything with more than 50k of anything, it's a massive pain.

    No, buying things from shops to make a ship is NOT a problem.
    I think he's talking about selling to shops and buying blueprints with credits. Does anyone do that anymore?
     

    Lecic

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    I think he's talking about selling to shops and buying blueprints with credits. Does anyone do that anymore?
    I think GenX enables it for a weekend every once and a while. That's not what I think he's talking about- Pretty sure he's talking about people buying components for ships to fill up their BP. I do see people doing this on servers with ridiculous credit rewards and constantly restocking spawn shops (GenX), but that's not a problem on any server that only occasionally restocks spawn.
     

    Az14el

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    What I can take from this, as a "concept" config that may or may not provide fun, that I in no way intend to front up for (still daydreaming about EE2.0... but i am counting coins anyway)

    -Low rate but high freedoms (some block limits should definitely be a thing just in case of absolute silly/malicious tier shit),
    -Only 1 maybe 2 "Capital ships" per faction per engagement, what counts as a capital ship here would depend on server hardware
    -Offline but active members & systems claimed break even with a slight degen, systems claimed greatly outscale inactives, online members farm -large amounts of FP, deaths are expensive and multiplicative for faction size (repeat deaths & total inactivity will both drain a faction's FP very quickly)
    -Homebase sieges allowed unless it can be directly linked to server stroke. There is no protection timer for death FP punishment.
    -Default jump distance, x2 warp gate distance, 1 galaxy, maybe 2 + a "pick your side" sort of thing, but not sure allignments being forced actually works or not as far as pushing pvp. No dedicated "PvP/PvE/Build areas", it's all open-PvP outside of spawn sector.
    -x6 to 8 mining in owned systems (should yield 10-13kish of each primary resource per average asteroid i think)
    -x8 to 10 in systems owned by others, not a huge enough bonus to discourage taking your own systems as a primary means of resource gen, but enough to encourage getting up in others territory due to the overall low rate.
    -server speed cap relatively low, 125-150 in config with restrained sector size, speed is relative to the actual universe size so setting it to stupid high levels is pointless, laggy & not even fun in combat (my own opinions there)
    -Low credit rate on shops, spawn rate slightly reduced, a few mil starting credits tops with 50-100k credit ticks and default trade guild restocking, should be enough to allow trading/station eating to be an attractive option but not free Eta Derelicts/Beta pirates.
    -Non respawning asteroids, no gigantic planet spawns
    -Mass block "treasure troves" on generated planet features (low spawn rate on the features, but chest loot cranked right up within reason, blocks are completely random and mostly crap, but with some nice stuff thrown in, just like pirate loot but much much rarer, and well worth keeping an eye out for while prospecting/planet mining)

    Personally I'd still be tempted to double the mining bonuses, but stuff like increased mining in enemy sectors, non respawning resources & a more reactive FP system would certainly "cut out the grind" in its own way, the community might keep eachother more busy.
     
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    Admins are there to help people... Rumcajz is admin on server I am playing, and while he should have creative and other bullshit, he plays fair and without any cheats..

    But seriously, how do you think admin will help someone, who needs help with rails or logic ? When the admin doesn't have any sort of "advance" ?

    Admins are ment to be more "advanced" so slapping them into face and say: "No creative yo suck lololo" is bad idea.
    I've been looking for an opportunity to knock you down so thank you for posting this.
    There is VERY LITTLE in this game that actually requires admin intervention. Unless you're actively moderating a server event, the majority of your activity as an admin is going to be restarting/updating the server. You do not need to be logged in as an admin 100% of the time. If you want to help someone learn the game, you are fully capable of doing so without using your admin privileges. Saying that "only admins" can help new players is the most fallacious bullshit I've ever heard. If anything, that sort of attitude contributes to the lone basehugger problem on most servers. Instead of finding an existing player faction to help them learn the ropes, you're encouraging someone to stick to themselves and devolve into the pointless faux-creative mode.

    There are some servers that moderate player communication but frankly as a die-hard constitutionalist I think that's stupid. Still, this is a function that could be easily handled by a bot or server wrapper. If I'm not mistaken, Doomsider's old daemon on NASS was capable of this. Of course, it's impossible to filter all possibles slurs/swears/insults that can be invented so this may not be as effective.

    Admins are meant to ensure that the server operates normally. That is their function. That is why they have access to debug tools. Whether they choose to help new players is entirely their own choice, and is something that can JUST AS EASILY be accomplished without using these tools. Does it require a little more effort? Sure. But in expending that effort you are interacting with players you wouldn't normally play with, and possibly recruiting new faction members. This is how old-school arstotzka was tapping 40+ members at its height on NASS. We would take in new players and show them the ropes.

    *wipes forehead* I am glad RG was not specifically mentioned. Though I must admit we have our problems too along some of these lines.

    Besides my biased position though *sets owner hat aside* I agree with all these points as well. Well said Comrade.
    Frankly I've never really played on RO and haven't heard much about it. This was really directed at the "Big Three" (SS, GenX, Sunworld) and other prospective server hosters. I do appreciate that you're able to take this criticism constructively. I was concerned that some may take it personally and flip their shit at me.I also greatly appreciate that you're willing to acknowledge problems, takes a lot.

    I think GenX enables it for a weekend every once and a while. That's not what I think he's talking about- Pretty sure he's talking about people buying components for ships to fill up their BP. I do see people doing this on servers with ridiculous credit rewards and constantly restocking spawn shops (GenX), but that's not a problem on any server that only occasionally restocks spawn.
    Yeah they do and it's fucking dumb. I get that they use it as an opportunity for players to burn excess credits lying around, but wouldn't those excess credits be indicative of a different problem? Like, you know, the market being so fucking saturated with credits? EI did a good job on granting credits value by only having one shop. A couple other servers have done this in the past and it did wonders for stimulating player economies.
    I like the whole "what can be done purely in single player should be done in single player" idea, but yeah i think provisions for PvE via events (and obviously some nice not too overpowered pirates to fight) are a good idea, as well as survival building should be encouraged, though i think the idea of protected build sectors/PvE only galaxies is better served in dedicated build/PvE servers, for performance & community reasons.

    Only real hard block limits applied to what you can dock to your stations (notably, homebase), just for fun :)
    Though there was one faction with several 4-5 million block ships spawned and just as many in blueprints on the mikelands server long before the mining bonus was buffed to over 15, and shops were non-restocking for its whole run iirc, so they will be built eventually.
    I'm not a fan of hard limits, despite enabling them on LCB for miners and jump drive computers. However, these did wonders in managing ship size. The largest ship ever constructed on server was 10k mass? But it was still a dangerous foe, and the faction that owned it guarded it carefully.

    It seems that you misunderstand, I think.

    As Comr4de said, SS got it about as "right" as it can be, with admins using separate accounts with the "ADM_" prefix for actually performing their administrative duties, and personal survival accounts while off-duty. Nonetheless, conflicts of interest have allegedly occurred (I do not know if any such cases were proven to be true), wherein an admin used their privileges to illegitimately advantage themselves or their faction.

    The survival/admin account duality is about as good as it reasonably gets, though, in terms of securing the trust of your playerbase: As Rimmer states, volunteers who are forced to act only as administrators will grow bored.

    Acting only as an administrator, and never being involved in the politics of that server, is probably a job for paid personnel (which won't be happening any time soon, for a Starmade server). As well as that, people will always assume that an admin has an alternate account; it is best to be open about this fact, and make the link clear.

    The possibility of an admin helping a player to understand a mechanic (as you suggest) does exist, but this is also a task for a dedicated admin account; there is no reason for an admin to utilize their admin account when not performing legitimate administrative duties (disciplinary actions, bug-fixes, or advising a player, depending on server rules regarding administrative action) and there is no reason that their survival/personal account should gain any advantages due to their role as an admin.
    Let me clarify on this; SS gets it "right" as opposed to other skubservers. I stand fast by the belief that no starmade server needs a "team" of admins. Going back to the example of hypercore, Corey was the only admin and he made himself available to mediate disputes and other rules violations. This is really all you need to moderate a starmade server. If you need more admins that just one, you either have to many rules or your admins arent doing their jobs. I'll again make a special exemption here to SS (even though they don't really deserve it) considering that their admins are responsible for different events on the server. Still, I think they could lose half of their current admin team and still be capable of normal operation.
     
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    I think he's talking about selling to shops and buying blueprints with credits. Does anyone do that anymore?
    Yes, that is what I'm talking about. And yes they do.
    [DOUBLEPOST=1461547334,1461547291][/DOUBLEPOST]
    Buying materials for ships from shops is incredibly impractical on any server that doesn't constantly restock their spawn shop. Maybe it's easier for smaller craft, but for anything with more than 50k of anything, it's a massive pain.

    No, buying things from shops to make a ship is NOT a problem.
    Not what I'm talking about ... buying filled blueprints with credits is what I was talking about.
     
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    What I can take from this, as a "concept" config that may or may not provide fun, that I in no way intend to front up for (still daydreaming about EE2.0... but i am counting coins anyway)

    -Low rate but high freedoms (some block limits should definitely be a thing just in case of absolute silly/malicious tier shit),
    -Only 1 maybe 2 "Capital ships" per faction per engagement, what counts as a capital ship here would depend on server hardware
    -Offline but active members & systems claimed break even with a slight degen, systems claimed greatly outscale inactives, online members farm -large amounts of FP, deaths are expensive and multiplicative for faction size (repeat deaths & total inactivity will both drain a faction's FP very quickly)
    -Homebase sieges allowed unless it can be directly linked to server stroke. There is no protection timer for death FP punishment.
    -Default jump distance, x2 warp gate distance, 1 galaxy, maybe 2 + a "pick your side" sort of thing, but not sure allignments being forced actually works or not as far as pushing pvp. No dedicated "PvP/PvE/Build areas", it's all open-PvP outside of spawn sector.
    -x6 to 8 mining in owned systems (should yield 10-13kish of each primary resource per average asteroid i think)
    -x8 to 10 in systems owned by others, not a huge enough bonus to discourage taking your own systems as a primary means of resource gen, but enough to encourage getting up in others territory due to the overall low rate.
    -server speed cap relatively low, 125-150 in config with restrained sector size, speed is relative to the actual universe size so setting it to stupid high levels is pointless, laggy & not even fun in combat (my own opinions there)
    -Low credit rate on shops, spawn rate slightly reduced, a few mil starting credits tops with 50-100k credit ticks and default trade guild restocking, should be enough to allow trading/station eating to be an attractive option but not free Eta Derelicts/Beta pirates.
    -Non respawning asteroids, no gigantic planet spawns
    -Mass block "treasure troves" on generated planet features (low spawn rate on the features, but chest loot cranked right up within reason, blocks are completely random and mostly crap, but with some nice stuff thrown in, just like pirate loot but much much rarer, and well worth keeping an eye out for while prospecting/planet mining)

    Personally I'd still be tempted to double the mining bonuses, but stuff like increased mining in enemy sectors, non respawning resources & a more reactive FP system would certainly "cut out the grind" in its own way, the community might keep eachother more busy.
    FP penalties on death, as far as I can tell, serve to discourage conflict and risk-taking. Assuming an economy in which there isn't retarded inflation due to mining multipliers, material loss alone should discourage stupid risks; tacking on a significant FP cost is just insult to injury, and will simply encourage factions (especially large ones, who you say will suffer greater penalties) to actively discourage their inexperienced pilots from taking risks during a war, when such pilots could otherwise be making mistakes (and subsequently learning from them). Make the fate of the faction too heavily hinged upon death count, though, and new players will be either handicapped or ignored altogether by "significant" factions, in order to avoid them being brought to ruin by such players.

    It occurs to me that the counterpoint to this is "then how do we destroy homebases?", to which I must simply admit "fucked if I know". Previous discussions I've had, though, pointed to the idea that with proper incentivisation, homebase-squatting would become a redundant or objectively bad playstyle, and the homebase would be relegated to a simple fallback point in the event of all other infrastructure being destroyed, perhaps with the possibility of removal if the faction becomes altogether inactive. Obviously there's a lot of detail to work out in regards to that, though.

    Going back to the example of hypercore, Corey was the only admin and he made himself available to mediate disputes and other rules violations. This is really all you need to moderate a starmade server. If you need more admins that just one, you either have to many rules or your admins arent doing their jobs.
    Overall pretty valid points, but doesn't Corey's own case prove that relying on an individual is a bad idea? (Not certain, don't know context). Similar case recently with Arkazan, as far as I have heard; it seems logical that at least two people should share the load, small or not, so things don't come crashing down when one of them becomes uninterested, salty, or otherwise unwilling to do their job.

    For the same reasons as people jack up the mining rates I presume.
    My previous post was somewhat dismissive; my apologies. It's honestly very surprising to me that servers would still allow this; "buy with blocks" is the default for a reason. I suppose it does come back to the server operators simply not having a clue about the game's economy though, which is unfortunate.
     
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    Fair point. I guessI'd amend that statement to say 2 admins really. You don't need an entire team.
     

    Zyrr

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    And I will crush your ambition right now.Very little ? How do you think an admin will repair lags, report bugs, or other bullshit without admin advance ? Logged as admin 100% of the time is the function that admin has to do ! Do you really think that someone that is 5k kilometers far will travel to the player, just to explain logic ? Very unpractical, that is why admins use Creative and Teleport functions !

    How do you think bot will be better then admin ? Bot can only give *** to swears, and nothing else.

    Admins are there to keep server stabil, and help players with problems, or report bugs.Entirely their choise ? Helping players is their rules ! Do you really think that admins should reply on questions: "lololol teach it on wiki noob I have other stuff to do lololol". Some admins don't even have a base or other shit, only play there to solve threats, and keep server functional.So they need creative.

    Ropes in universe ?
    You somehow read what he posted without actually reading it. I don't know if that's impressive or appalling.
     
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    And I will crush your ambition right now.Very little ? How do you think an admin will repair lags, report bugs, or other bullshit without admin advance ? Logged as admin 100% of the time is the function that admin has to do
    Good job dipshit, you just enumerated all of the functions of an admin. I literally said that this is their job.

    Do you really think that someone that is 5k kilometers far will travel to the player, just to explain logic ? Very unpractical, that is why admins use Creative and Teleport functions !
    Why does the admin have to explain it? Why can't literally ANYONE ELSE help them out?

    How do you think bot will be better then admin ? Bot can only give *** to swears, and nothing else.
    Chat moderation is 100% possible for a bot to manage. I also pointed out that chat moderation is reaching for straws, much like you're doing right now.
    Admins are there to keep server stabil, and help players with problems, or report bugs.Entirely their choise ? Helping players is their rules !
    And again, you're half right. The admins job IS to keep the server stable. "Helping the players" often leads to more pain than good (google: favoritism)
    Do you really think that admins should reply on questions: "lololol teach it on wiki noob I have other stuff to do lololol". Some admins don't even have a base or other shit, only play there to solve threats, and keep server functional.So they need creative.
    I'm not even sure what you're arguing for at this point. My argument is that admins who are involved in actual faction vs faction "I'm going to shoot you" gameplay should not be admins. If an admin wants to lock themselves to creative mode they're more than welcome to. My point is that an admin who does more than that should not be an admin due to the obvious conflict of interest.

    Let me tell you THE tale of MichaelSeph. MichaelSeph (Sephirothis from here on out) was an admin on the North American Starmade Server. Sephirothis' personal motto was that he would help players in need. He even formed a faction called "the galaxy rangers". Now, the issue here isn't that he helped players, the issue is that he used his admin powers to teleport to other faction's territory and bases (this was long before the universe rebuild, jump drives, and scanner tech) and spy on their ships. He also used his admin powers to spawn in ships for his faction members. He used his "helping" as a way to channel players into his faction.

    Let's fast forward a month. There are now three major factions on NASS. GR, Arstotzka, and Red something or the other. Michaelseph gets caught 1) using his admin powers to create protected zones for his entire faction (a bubble of 3x3x3 sectors) 2) using his admin powers to spawn new players ships, albeit without the permission of the blueprint owners and 3) "accidentally" deleting Arstotzkan cruisers docked at shipyards. Naturally, Arstotzka declared war. Full disclosure here: I was an admin as well. However, my role on the server was usually related to troubleshooting problems, not player interaction.

    We go to his base and find that we can't actually attack anything. Since the server rules were pretty clear about this (no extra homebase shenanigans) I unprotected the sectors. I gave GR 24 hours to actually build a real homebase and dock their stuff up to it, but they ignored me and Sephirothis re-protected the sectors. So we attacked. And we destroyed everything we could find. Of course, sephirothis wasn't amused by this and went crying to the server owner, who we later found out that he lied about what happened. I'm getting a little salty here, but here's the breakdown so far.

    1) admin uses powers for "good"
    2) definition of good for said admin is pretty fuckin subjective
    3) havoc ensues

    After this silliness my entire faction (40+ members) said "fuck this" and left NASS, never to return in true form. I came back about six months later to roll as a pirate faction. However, I had to operate under an alt since MS would just so happen to be near my base when I logged on, and "accidentally" teleported away whenever he lost the upper hand in combat.

    It's probably worth noting that this entire time MS has also been a moderator on the old starmade forums. Ask any veteran and they will tell you about the countless misuses of power under MS (deletion of posts, shadowbanning of user accounts, etc.) but that's not necessarily important right now, if not heavily related.


    This story goes on for another three paragraphs but if I really have to type that out the point has already gone over your head. My point here is that admins participating in general PvP/Faction gameplay have a conflict of interest by default. I hesitate to allow admins to "help" players since accusations of favoritism unfold. The story of MS should be a cautionary tale in the debate of admin powers and who exactly should be an admin. As Pholopalus once said, MichaelSeph almost singlehandedly destroyed the Starmade community. Infact, he was one of the few moderators on the oldsite who was not asked to return for Starmadedock.
     
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    Good job dipshit, you just enumerated all of the functions of an admin. I literally said that this is their job.


    Why does the admin have to explain it? Why can't literally ANYONE ELSE help them out?

    Chat moderation is 100% possible for a bot to manage. I also pointed out that chat moderation is reaching for straws, much like you're doing right now.
    And again, you're half right. The admins job IS to keep the server stable. "Helping the players" often leads to more pain than good (google: favoritism)

    I'm not even sure what you're arguing for at this point. My argument is that admins who are involved in actual faction vs faction "I'm going to shoot you" gameplay should not be admins. If an admin wants to lock themselves to creative mode they're more than welcome to. My point is that an admin who does more than that should not be an admin due to the obvious conflict of interest.

    Let me tell you THE tale of MichaelSeph. MichaelSeph (Sephirothis from here on out) was an admin on the North American Starmade Server. Sephirothis' personal motto was that he would help players in need. He even formed a faction called "the galaxy rangers". Now, the issue here isn't that he helped players, the issue is that he used his admin powers to teleport to other faction's territory and bases (this was long before the universe rebuild, jump drives, and scanner tech) and spy on their ships. He also used his admin powers to spawn in ships for his faction members. He used his "helping" as a way to channel players into his faction.

    Let's fast forward a month. There are now three major factions on NASS. GR, Arstotzka, and Red something or the other. Michaelseph gets caught 1) using his admin powers to create protected zones for his entire faction (a bubble of 3x3x3 sectors) 2) using his admin powers to spawn new players ships, albeit without the permission of the blueprint owners and 3) "accidentally" deleting Arstotzkan cruisers docked at shipyards. Naturally, Arstotzka declared war. Full disclosure here: I was an admin as well. However, my role on the server was usually related to troubleshooting problems, not player interaction.

    We go to his base and find that we can't actually attack anything. Since the server rules were pretty clear about this (no extra homebase shenanigans) I unprotected the sectors. I gave GR 24 hours to actually build a real homebase and dock their stuff up to it, but they ignored me and Sephirothis re-protected the sectors. So we attacked. And we destroyed everything we could find. Of course, sephirothis wasn't amused by this and went crying to the server owner, who we later found out that he lied about what happened. I'm getting a little salty here, but here's the breakdown so far.

    1) admin uses powers for "good"
    2) definition of good for said admin is pretty fuckin subjective
    3) havoc ensues

    After this silliness my entire faction (40+ members) said "fuck this" and left NASS, never to return in true form. I came back about six months later to roll as a pirate faction. However, I had to operate under an alt since MS would just so happen to be near my base when I logged on, and "accidentally" teleported away whenever he lost the upper hand in combat.

    It's probably worth noting that this entire time MS has also been a moderator on the old starmade forums. Ask any veteran and they will tell you about the countless misuses of power under MS (deletion of posts, shadowbanning of user accounts, etc.) but that's not necessarily important right now, if not heavily related.


    This story goes on for another three paragraphs but if I really have to type that out the point has already gone over your head. My point here is that admins participating in general PvP/Faction gameplay have a conflict of interest by default. I hesitate to allow admins to "help" players since accusations of favoritism unfold. The story of MS should be a cautionary tale in the debate of admin powers and who exactly should be an admin. As Pholopalus once said, MichaelSeph almost singlehandedly destroyed the Starmade community. Infact, he was one of the few moderators on the oldsite who was not asked to return for Starmadedock.
    The admin abuse story you told happens almost everywhere in games that have community servers, which is why community servers are bullshit and people like myself steer really fucking clear of them.

    I've never played online multiplayer in starmade yet (except for the nfd build server, just to admire other ppls creations), I don't intend to until they bring out official serves run by proper fucking Admins.

    Like I've said multiple times before, a lot of people (like myself) cbf with the bullshit of these community servers (modified rules,admin abuse, and more shit that you mentioned), and that's how the game loses players
     
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    Az14el

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    "No Babysitting"
    Always #1 rule while admining games like this, there is waaaaaaaaaaay tooooo much to teach, you will waste your damn time. This isn't the job of an Admin, that's like having the college administrator personally walk around & guide every student that needs it. Unless you plan to actually employ an admin team for money, It's a community job. If a new player actually decided for themselves to be active, join a faction (or even just grind it out with playtime/youtube/twitch until they do learn) & learn they might just enjoy themselves & stick around. Instead of just flying off for a few days to stake their own little claim over your database then leave forever. Whether you have a x5squillion mining multiplier arcade mode funserver of lag or not i think this is a good rule of thumb.

    Build servers excepted etc

    I've never played online multiplayer in starmade yet (except for the nfd build server, just to admire other ppls creations), I don't intend to until they bring out official serves run by proper fucking Admins.
    Not to throw shade on everything I've just said (& others)
    But maybe play some multiplayer & don't just trust us forum ranters for your info
     

    Keptick

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    There's also the fact that some players on alleged PvP servers will cry GRIEF to the admins as soon as you visit and scratch their paint a little (socialization on a server? *gasp*). The admins will then cater to those little bitches antisocial fucks wtfAreYouEvenOnAServerFor players and apply Nazi SS level surveillance on larger PvP factions, making it completely unfun for said PvP factions that are doing PvP on a f*cking "PvP" server.

    Morale of the story; if your server is meant for carebear wannabe multi-singleplayer noobs, don't label it as PvP.
     
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    Zyrr

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    It happened. We have video of it, too.


    The Sephirothis's admin abuses were real, too. He threatened to ban me because I was helping more than he was in Support Chat on the old site.
     

    jorgekorke

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    • Legacy Citizen 9
    I will confess, three years later and I still read the word "griefing" around. Geez, people still don't get this is not minecraft to have it's terms. Gives me good laughs.

    Even with the recent methods on separating accounts, I will repeat once more, admins should never be involved on faction politics. They should find their amusement on different ways, such as hosting PvE stuff, creating random chaotic events involving AI on the server, managing the noobs, etcetera.

    And for some stuff I saw here... "Repairing lag"? Isn't that only around desperately looking for who's mining a planet or intentionally overlapping blocks? But wasn't those issues repaired by the game itself already?

    Do you really think that someone that is 5k kilometers far will travel to the player, just to explain logic ?
    I used to, when I played the game. And so would others.
     
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