BOBBY AI Commander, Smarter AI

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    Having a block that will control all BOBBY AI Modules that you choose to link to it.

    Then maybe have the BOBBY AI Module with (Ship) preset, to (docked at first) undock and dock themselves during combat, and then in the BOBBY AI Module/Commander with a (Patrol Mode) that will send out any/chosen undocked ship to go out and patrol and then have a distince limit (in meters (1000m Max around the creator)).
     
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    That would be good, and they could undock and fly into combat and then dock back agian.
     
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    This seems like it would be a really great implementation into the game :)
     
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    Totally agree with this. Better way of managing a larger ship with AI weapon systems.
     
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    This is a great idea! Even better used with a ship intralinking SD cockpit to see where ships fly!



    *Thumbs Up*
     
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    This, or some other method of mass-controlling AI. Also, hopefully, making it so that the AI doesn\'t need to be babysat... But yeah, mass controlling of AI would be awesome.
     
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    i would like to say to all those of who commented and will comment and supporting my idea... i origanally got the idea from attacking a station. i got tired of self undocking them (using the numbers after trying to find the right ones) and manually docking them again to my mothership... its a real pain
     

    wjg

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    Great idea, maybe also a bobby tracer that makes them lead their target (so they actualy hit the target:P) with a set deviation that gets smaller the more tracers are attached.
     
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    i agree with this but i think they should fix the bug with drones becoming pirates after awhile (i mean that if you accidently shoot your drone in combat it will cease to fight for you it will just follow you.)
     
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    wjg: Good idea wjg!

    DoomsWrath: i dont think drones will become pirates unless ur in a faction thats set to be enemies with everyone and everythingexcluding the faction members of any kind

    Thank you guys for supporting my idea and if u have an idea then tell me what its called or what the address is and i will definetly check it out!
     
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    Heya :D

    Yeah, this sounds good, especially the automatic undocking/docking. I also thought of a similar system with patrols with a given range around the target. I also thought that we could have different types of Bobbies, each of them presenting better features. But maybe the fact of having 5 different bobbies will make the player reluctant to craft/buy them, or I don\'t know. Do we want everybody to have the same powerful bobby or have different kinds of bobbies to spice up the fights and features?

    Like the default bobby is just for small turrets regarding its actual specs, with a 200m range approx for all the shots to hit a relatively large target (small fighters seem to get easily through the lasers at a certain distance) and poor features, why not having better versions of the bobby? Like the Missile CPU computers.

    In the Bobby menu we could have a few new things like a Patrol option (with radius parameters and ship behaviour parameters, like offensive or defensive) or a Follow option. I thought that the bobby could have a \"docking\" beam like the ship core: you aim with the bobby the ship\'s (or base\'s) ship core you want to protect and it would be linked with it and would patrol around it. Of course, I thought that bobby-controlled ships must be easily defeatable, like if they get 5 blocks destroyed they would be disabled and have to be manually \"re-booted\". Powerfully fragile in other words :D

    I also thought about harvesting ships: you create a ship with a bobby, salvage cannons and a plex storage unit, and like linking the bobby to a ship core, you would link it to a Plex Storage located in a base or something similar, and the ship would go and grab the minerals back and forth.

    And what about multi-targetting or friendly aiming? There are some support beams and could be use to change the tide of the battle. Imagine a \"mothership\" providing shield supply (if that\'ll come) to nearby friendly ships, or repairing some damaged elements on the go, or providing some energy so the ships have better regen/weapon power.

    Well...^^ Transforming little battles in epic ones would be possible with better bobby :D
     
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    i think this is a good idea indeed!

    im building a vexor from eve, this will make it a amost 100% replica :)

    i will be able to crate a proper drone boat!
     
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    well need this to work whith ever the bigest ship to so you can make a fleet
     
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    I totally agree the AI needs an upgrade. I find buying turret and attaching them to my ship a pain since after I dock and exit it warps me, and after that I must go back into it desperatley trying to get in to activate the AI. I should be able to activate the AI on my turrets after being docked from the core of my ship or Bobby AI in the main ship. And even though my turrets have doors and paths I cant enter 90% of the time because of my rotation which I cant change out of my ship + once inside it randomly ports me out lol. Makes me cuss everytime.