Recent content by Zxaber

    1. Z

      Wires + Connections

      I haven\'t played the game for a while, opting to instead let it build up and then give it another go. That being said, I suggested something similar a while back in this thread; http://star-made.org/content/inputs-and-triggers While it\'s not quite redstone, it would end up like a wireless...
    2. Z

      Programmable Ai - CODING

      The problem with \'easier\' programming languages is that they often remove or limit a lot of what is possible otherwise. While I would see no problem in having both systems in the game, I\'d rather see an attempt at solving these \'spammers and hackers\' issues than just outright not allowing...
    3. Z

      many ideas

      I not only talk about the player list with tab or in chat I thought you meant the nav list, too. In that case, it could be alright. I still say another color would be better used, simply because if the color is carried over to the nav list, it wouldn\'t interfere. I don\'t know what colors are...
    4. Z

      Stop Planet Harvesting

      Ideally, one wouldn\'t be able to place/use a build block on a planet if another faction\'s faction block is there. I believe that\'s how it works, and if not, that\'s how I\'d imagine it to work. In any case, that\'s a discussion for another thread.
    5. Z

      many ideas

      Admins using red would get confused with the red used for pirates. Rather than a checkbox, using a item blacklist text file would be easier for server admins who want to manage the server without having to load up the game. By HTML homepage, I assume you mean a MOTD popup that shows when a...
    6. Z

      Programmable Ai - CODING

      I can certainly get behind this. Should a crash occur, a log showing all programs that were running at the time isn\'t a bad idea. While I\'m not against auto-kicking or auto-banning people using known crash code, another solution might be simply allowing server admins to set chunks of code as...
    7. Z

      Inputs and Triggers

      I think I see. Yeah, if you want to have each set work independently, then yes, each would need its own trigger. Grouping all the doors together into one trigger would be possible, but only if you wanted that trigger to activate them all.
    8. Z

      Inputs and Triggers

      Labeling as groups is a good idea, it would help a lot with bigger ships especially. That being said, even without labeling, you wouldn\'t have to clutter up the hotbar. A single trigger could be used in multiple events by listing each event. For instance, in the ship core you\'d set up a manual...
    9. Z

      Anti - Grief Suggestions. Stop all Griefers! -Ideas also wanted!-

      If you try to enter the system with a larger ship, system police (like concord on EVE Online), arrive and give you a few seconds to leave before they fire upon you and not stop firing till the ship is blown up (ship core explosion, removing your ship from the game). Rather than instant death...
    10. Z

      Programmable Ai - CODING

      That particular case seems to be an issue with setting and polling for a redstone signal. In ComputerCraft, each side of the computer can function either input or output. Or both, apparently. Whether it would transfer over to StarMade is yet to be seen, or if any other problems could pop up...
    11. Z

      Programmable Ai - CODING

      This could be solved by implementing a maximum processing speed, along with a maximum amount of programmable blocks in use per client. This is how Gmod\'s Wiremod prevents the issue and it works well. 99% is blown way out of proportion as well. From my experience in looking for a good FTB...
    12. Z

      Programmable Ai - CODING

      ComputerCraft is one of my favorite mods in Minecraft. I would love to see something similar in StarMade. Oh, the creations that could be made. I hate to be that guy that links my own ideas, but I figure this is relevant. http://star-made.org/content/inputs-and-triggers It was buried pretty...
    13. Z

      Super Fast "salvaging" with build block

      My proposed solutions wouldn\'t stop removal of blocks, you just wouldn\'t get them back.
    14. Z

      Super Fast "salvaging" with build block

      What he\'s talking about is the build block that allows you to build or edit space stations and planets. Not the edit mode in a ship core. My best guess as a fix would be not allowing the build block to return blocks that players haven\'t placed. It makes sense, the build block is for building...
    15. Z

      Import player model with texture

      To address the last part first, your ship is small in filesize because its made of blocks. Each block already exists on every client\'s computer, fully textured and ready to go. The file, then, only has to list what blocks are at what coordinates, and with what rotation. This system is one of...