Recent content by Zone1135

    1. Zone1135

      Sol Remembrance Heavy RP server [OLD, PLEASE REMOVE]

      How active is this server? I've been looking for a fairly active server and this seemed like a good choice if it is active.
    2. Zone1135

      What am I doing wrong? (Question about logic)

      I'm going to try some of the stuff mentioned here and have a look at that tutorial once my net is back up. One thing I must say is this all seems VERY unintuitive. The more I learn about the logic system the less sense it actually seems to make...
    3. Zone1135

      What am I doing wrong? (Question about logic)

      I've been playing with the rotor blocks but no matter what I do I can't seem to consistently get it to rotate at 45° angles. I have two activators, one on a clockwise rotators and the other on a counter-clockwise rotator. But when I link those activators to the rotator I want to control it keeps...
    4. Zone1135

      Massive ship limiting.

      It's possible though. In the current system you can just keep adding thrusters till you reach your desired acceleration.
    5. Zone1135

      Massive ship limiting.

      Simple way to stop massive ships doing pinwheel turns and accelerating as fast as fighters. I wouldn't even call this a suggestion, it's more just applying science. Big ships should accelerate (same max speed obviously) and turn slower then their smaller counterparts. Why? Well I'll give you...
    6. Zone1135

      Fake Complexity/Additional Weapon System

      A benefit to this system could be there would only need to be 3 main weapons. Lasers, projectile weapons (similar to rail guns) and missiles. Personally I believe that the projectile based weapons should consume ammo but have far more damage compared to their non-ammo consuming counterparts...
    7. Zone1135

      Fake Complexity/Additional Weapon System

      The construction system could be added on top of the current system. Allowing people to re-fit their ships if they want to. Also I edited the OP to make it clear that I'm also up for ways of making non-weapon based complexity. I used energy management and thrust management as an example...
    8. Zone1135

      Fake Complexity/Additional Weapon System

      First things first, this is more of a discussion on game mechanics then a specific suggestion. But could eventually bring some useful suggestions so I'm leaving it here. This game has complexity in it, that is true. The generators are a good example of this, using interesting math to force some...
    9. Zone1135

      Sector Bookmarks

      Is there any official bookmarking system in the works or planned? I tend to just write down important sectors on a server I play on in a text document or something. Some sort of in-game way of saving sector locations seems like an obvious solution. But I'm unsure if there that is already planned...
    10. Zone1135

      The Calderon Republic needs you!

      Username: Zone1135 Past factions: None Role you would like: I would prefer a military rule, my building is more on the practical side then the aesthetic side. Post a ship you have made:I don't have any decent ships to show right now. Do you have a mic: Affirmitive Your reason for joining: I...
    11. Zone1135

      More station and pirate base variety

      This is really more me being confused at what appears to be a missed opportunity that a suggestion. It's a simple idea. After looking at both the pirate base and the trading station polls I am left with a question. Why are we voting on this at all? Why not just use all the stations/bases in...
    12. Zone1135

      Disintegrators (un-nerfing)

      Well all you would need is some hull around your explosives, you could still use them as fuel tanks. You wouldn't just have your fuel sitting out there, it would make more sense to me to at least have some form of physical protection for something like that instead of just relying on shields...
    13. Zone1135

      Disintegrators (un-nerfing)

      I just thought I would add my two cents (even though it's been over a month since anyone said anything.) I like the idea of dis-integrators going through shields. I personally would use such a feature in things like bombers and things like that. But I also understand a lot of the negatives...
    14. Zone1135

      Question about the current crafting system

      I've been googling lots of stuff but finding it hard to find relevant information. Can you still make feedback loops with the factory blocks to allow you to have infinite resources? If not what is the most effective way of using the crafting system currently?
    15. Zone1135

      New Ways To Travel: Transwarp, Particle Warp, and More!

      I was wondering if anyone would suggest that a Alcubierre drive as a fast travel system. While I\'ve never read the Star Carrier series the real world version of the Alcubierre drive works slightly differently to the way you described. An Alcubierre drive actual moves the space around the ship...