Recent content by Zncon

    1. Z

      Galactic map (shift P) improvements

      The idea behind the map is amazing, and I\'m glad it exists, but without these suggested changes it\'s very hard to use. +1
    2. Z

      Changing block types in Advanced Build Mode

      Do the blocks persist after restarting your client? When I\'ve seen this before it\'s only on the client side where it seems to have worked, but the server still knows what\'s up.
    3. Z

      Grappling hooks, anchor blocks, magnetic blocks, moving blocks, computers and much much more.

      +++ #12 A grapeling hook/tractor beam would be outstanding for helping my friends recover damaged ships.
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      Shipyard Implementation

      This has definity been brought up before, and many people support the idea, myself included.
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      Performance issues

      What you\'re getting sounds about normal for Intel onboard graphics. They are not designed for gaming, and since this game is still in alpha it has not be optimized very much. If you\'re computer can support the upgrade a $90-120 graphics card would make things much much nicer for you.
    6. Z

      Update an Already Uploaded Ship

      Currently the only way to do this that I know of would be to delete the old blueprint, then save your fixed one to the same name.
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      Desync/Sectors Stop Loading

      Hello all - I've been running my own server for some friends for a few days now and so far it's mostly going well, however I've had one issue that's still causing trouble. Sometimes after crossing a few sectors to reach a shop/base, etc I'll notice that all the sector markers are behind me...