Recent content by Xskyth

    1. Xskyth

      Bug Scanners - v0.201.084 Weapons Update - Prebuild

      I just tested your idea, and it seems to work. thanks(y)
    2. Xskyth

      Bug Scanners - v0.201.084 Weapons Update - Prebuild

      i havent played since the begining of the power update dev releases. with the newest weapon update in prebuild i thought i would check things out. after starting a single player world, i built a mining ship with the starting blocks and money. i put a recon chamber on the reactor to get the short...
    3. Xskyth

      StarMade Weapons Update Prebuild

      ok, its been a bit since i last played. thought i would check it out. i cant seem to figure out how to activate my scanner :( i have it in my tool bar.... but i only seem to have the option to left click to toggle the auto charge...... but how do i use the scanner to, like, you know.... scan?
    4. Xskyth

      StarMade Dev Blog - The Weapons Update

      999% agree.
    5. Xskyth

      StarMade Dev Blog - The Weapons Update

      does the size of the tractor beam, number of blocks, determine how much mass you can move? Agreed
    6. Xskyth

      StarMade Dev Blog - The Weapons Update

      havent tried it yet but, does the tractor beam pull you towards objects if they have a greater mass?
    7. Xskyth

      StarMade Dev Blog - The Weapons Update

      yes it would :) but mayybe instead of a resupply beam, if the smaller missile ships dock to a mothership that has supplies, then the smaller ship can reload faster?
    8. Xskyth

      A Radicaly New Approach for Viable Planets:

      orbital bombardment could be solved with having a high enough but not too high elevation for the transition from planet to space. that is a problem i have with the planets in Empyrion, the elevation needed to exit the planet is much too low. 500 meters or so. i would like to see an elevation of...
    9. Xskyth

      Prerelease v0.200.250

      agreed. although i think turning should be a combination of length, mass, center of mass, and trust to mass ratio. but maybe that is too complex? but at the minimum off of mass itself. does anyone know if the ability to fire a weapon from inside of a weapons computer has been removed...
    10. Xskyth

      Prerelease v0.200.250

      when i get in a cannon computer it will not let me fire. is this part of this update? or did i miss something? this used to be a thing...
    11. Xskyth

      New Power DEV Thread

      sorry havent tried the new shield system yet, but does this mean that if me shields are set in a diamond formation, the shields on my right side could be knocked out wile the shields on the front left and back are still at 100%?
    12. Xskyth

      A Solution To Flying Spaghetti Monsters

      this is true, depending on scale. if you take two identically shaped ship hulls both filled as efficiently as possible with systems, and hull A has basic hull, however, hull B has 2 layers of advanced armor. so B will always have more mass even though they both have identical block counts. if...
    13. Xskyth

      A Solution To Flying Spaghetti Monsters

      if you need to connect the system blocks with some sort of pipe, and since all the blocks use a cubic meter of space, and these type of ships have very limited space to begin with, these pipes will just be more blocks that will eat up valuable system space.
    14. Xskyth

      A Solution To Flying Spaghetti Monsters

      op seems alright, but also seems like it would kill the ability to build snub-fighter sized craft. ie TIE Fighters or Colonial Vipers
    15. Xskyth

      I finally wrote a review of Starmade, after 1000 hours.

      Why not? Seems like every other post you make about the new power system talks about dumbbell shaped ships as the 'optimum' shape, and dumbbell shaped would not be a incorrect way to describe that ship. There it is. smells a little contradictory. besides your big complaint is that the new...