Recent content by Wolverines527

    1. Wolverines527

      UEG (Recruiting)

      Hello and welcome to the UEG other wise known as the United Earth Government we are a faction that has a very creative community. whether you are a new player or an old player that is returning to starmade, you are welcome here. we have a good command staff and a system of ranks you may choose...
    2. Wolverines527

      shipyards do not load power2.0 ships

      nothing I do can make a new power ship to load in a ship yard this seems like a simple fix though
    3. Wolverines527

      Trade network: Show how much credits shop has & make gui better

      I agree that the trade option is a great tool especally in a server that uses credits to spawn ships. I also agree that it needs to show how much credits are in a trade node For the npc factions they need to have a credit respawn rate to keep the ecconomy going for the players this would make...
    4. Wolverines527

      Replace Missile Tracking From Slave To A New System

      I could totally get behind this
    5. Wolverines527

      Factions Redefined

      They should make it to where you get faction points from territory and the higher the points you have for your faction you get a mining bonus for every 1000 faction point you have you get a 1% mining bonus added to your factions percentage and when you lose territory to another faction or by...
    6. Wolverines527

      A Solution To Flying Spaghetti Monsters

      Honestly i just dont see the who issue here how is a flying spaghetti monster ship a problem if my guess is right its just a ship made out of reactor blocks correct? Sorry I'm not all that familiar with this concept so thats whyI'm asking
    7. Wolverines527

      StarMade Dev Blog 17 November 2017

      quite a big hmmm if that was the case smaller ships would have a better chance against bigger ships which would make carriers a viable weapon
    8. Wolverines527

      Complex crew suggestion

      Lol out of my 3 threads i have ever made only one was graced with the precence of a member of the schine team i think it was bench i think i had a 2 page thread it was about weapons and armor for astronaughts
    9. Wolverines527

      Complex crew suggestion

      I like this alot and i really hope the schine team is watching because this is very well thought out
    10. Wolverines527

      Devblog 2017 - 09 - 21

      I and some of the people in my group noticed that the turrets aren't activating and the beam computer is also not showing on the weapons menu
    11. Wolverines527

      Devblog 2017 - 09 - 21

      i fixed it
    12. Wolverines527

      Devblog 2017 - 09 - 21

      when will station specific chambers be ready because so far most of the ideas are very interesting with some minor problems that I have noted like there not being enough power to power weapons like they were before
    13. Wolverines527

      New Power DEV Thread

      ah i see I was testing when it first came out lol I would say power capacity and recharge need a buff in order to work out then thanks for correcting me ace
    14. Wolverines527

      New Power DEV Thread

      but if simplicity to new players is the goal then that distance needs to ether be taken out of the equation or taken down a notch because all we really are going to be supporting is the return of giant ships for combat and no new players will ever join
    15. Wolverines527

      New Power DEV Thread

      as far as I see power is very underwhelming and the stabilizers have to be moved way to far I had to add at least 20 to 30 more meters to my miner to get the desired power and optimal stability I would suggest eliminating distance as for stabilizers I would say have them any where you want...