Recent content by Valido

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      A Nameless Guide for Ship Classifications..

      We have a ship classification thread up already :P Your\'s lacks a Calibiri class.
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      Official Texture thread

      I really like the look of the darker textures. I do however feel it makes the game look a lot grittier than it really is, the bright vibrant colours and blinding bright white hulls were a nice aesthetic, also LENS FLARES cos Star Trek remake. On the realism front, for heat radiation you look at...
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      Changeable Shield Load & Regeneration

      Having the three aspects be tweakable. Total Power Recharge Rate Recharge Delay Could add a whole new layer of depth.
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      Build block and Faction home settings

      I have the same problem.
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      Jumpdrives; Leveraging existing game mechanics

      Have it just use standard power. Have Jump capacitors that need to be charged to be used. The distance you can jump is dependent on the ratio of energy stored to in the capacitors to the mass of the vessel. This means you can\'t jump in and jump out instantly, you have to charge your...
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      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Fixed planetary centre points to which you are attracted would work too. No boundaries, just an: accelerate to wards block. Yes that will mean a hollow planet would pull you towards the centre and if you mined half the planet flat you would have a massive drop to the planets core. It would...
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      .::MadRealms :: StarMade::. - #1 in Europe [madrealms.net:4242]

      fly around the surrounding sectors, checking Navigation for it on the list. All you can do. Also the server needs updating.
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      Flat planets are absolutely horrible. An idea on how to make them round. changed

      Physics in this game is not realistic at all... why are you complaining about something fun and characterful like the planets? The flat planets are quirky and fun and don\'t need an explanation because in this universe they just are. Double sided would be even more fun. Maybe making them...
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      Blitzwing's Guideline to Ship Classifications!

      We need weight classifications for ships over Calbiri class. (Wierdly like the name even over the sentimental value) Cataclysm, Alpha, Class 1,000,000.1 - 5,000,000 Apocolypse, Omega, Class 5,000,000.1-10,000,000 Finis, Terminus, Exitus, Omnis, Class 10,000,000+ I say we need these...
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      Blitzwing's Guideline to Ship Classifications!

      We need weight classifications for ships over Calbiri class. (Wierdly like the name even over the sentimental value) Cataclysm, Alpha, Class 1,000,000.1 - 5,000,000 Apocolypse, Omega, Class 5,000,000.1-10,000,000 Finis, Terminus, Exitus, Omnis, Class 10,000,000+ I say we need these...
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      Tatical Map and Fleet Formations

      On the formation front. A system identical to the docking system that uses invisible intangible blocks would be a nice easy way of making smallish fixed fleet formations. Removing the size limit and energy sharing for balancing. Of course it could be abused for turrets. Of course once good...
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      Turrets damaging mothership and ignoring shield

      The turrets on my ships came across their first pirate today and promptly drew abstract art all over my hull with AMCs. My shields were unaffected, my hull was ice. If that makes a difference.
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      [CRITICAL] [AI] Turrets fire at friendly astronauts

      I also have this problem.
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      .::MadRealms :: StarMade::. - #1 in Europe [madrealms.net:4242]

      If it\'s outside spawn it isn\'t griefing. I know it sucks, the idea is that it encoruages you to group togehter and be more protective of what you have. Tis what wars are fought over and all that.
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      .::MadRealms :: StarMade::. - #1 in Europe [madrealms.net:4242]

      Server is not updated! Can\'t login!