Recent content by TheGeek007

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      StarMade v0.199.459 - Major Performance Upgrade

      Perhaps your change in development can include a "Release Candidate" version. When a version is feature complete and stable but untested, release it as a "release candidate" for a set time, and allow sufficient time for people to test this version. A similar concept for Star Citizen (another...
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      Power flow though docks...

      I too have questions about such things. Say for example, a turret barrel, a turret base, and a ship. Example 1 Barrel has no power output, no power storage. Takes 100,000 power to fire Base has power capacity of 50,000 and a recharge rate of 50,000 e/s Ship has 20 mil capacity, 2 mil e/s...
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      Pretty but effective turrets. Discussion of a solution.

      A fascinating idea, but what would you base the softcap on? Size of the entity?
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      Dev Blog : December 6th

      Keep up the awesome work! Take as much time as you need to get it right. Starmade will be better for it.
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      Pretty but effective turrets. Discussion of a solution.

      Fair point. I'll have to experiment with "floating turrets" in the shape of starfighters, or even smaller capitals for large builds.
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      Pretty but effective turrets. Discussion of a solution.

      I suppose bringing in RP ships was a bit of a red herring. I simply want a way (other than overdrive) of using fewer blocks but more power per block, with reasonable downsides (decreased power efficiency, decreased range, decreased projectile speed, etc), to make powerful but reasonably small...
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      Pretty but effective turrets. Discussion of a solution.

      The idea was to give the option for people to use larger amounts of power per block, without changing the meta of damage per power (which is constant in every weapon combination so far). Obvious downsides like slower projectile speed and range would keep the weapon from being the only weapon...
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      Fleet minning not working?

      I have been testing mining drones myself and had the following observations: 1. The mining programming doesn't know how to aim more than one output. I've had good success with a mining drone design with 100 salvage with 100 cannon slave, with a single output. 10-12 of these seem to be optimal...
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      Pretty but effective turrets. Discussion of a solution.

      I kinda like this idea! Every sci-fi universe i've ever seen or read has sciency high explosive thingies that are made out of unobtanium that are small, but do large amounts of damage. Some sort of torpedo/space bomb would be great for small bombers that could attack capitals. Even old fashioned...
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      Pretty but effective turrets. Discussion of a solution.

      Granted, your turrets likely do break armor fairly well, but thats only if the shields on the target ship have failed. And do these turrets use up a significant amount of your power output? If not, then if you built bigger turrets, they could do more damage, penetrate armor more deeply, and...
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      Pretty but effective turrets. Discussion of a solution.

      Actually, modern battleships large guns are a mere 5%-10% of their total size and mass. For something the size of a naval battleship in Starmade to have firepower to be effective and use up the power output, you would need turrets the size of a trident submarine. Sure, you could make it work in...
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      Pretty but effective turrets. Discussion of a solution.

      In most PVP builds, turrets are massive objects that often dwarf the ships they are attached to. I've encountered this problem on almost all of the capital ships I have tried to build. To do meaningful damage, and to use a significant amount of available power, weapons systems often are a large...
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      NPC Faction Update Video

      This update sounds amazing! And thank you for deciding to delay the patch so it can be stable when released. A few questions though: 1. Is it planned for a faction to be able to be wiped out completely? I see this as a problem for well established servers, as all the ships shown so far could...
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      Elwyn Returnity

      Oh well, it was worth a try. I don't expect you to try and fix every problem Schema has. For the record, this adjustment wouldn't require refitting any ships, it would simply buff a mechanic that desperately needs to be buffed. Any chance I could convince you to buff it to 60% with a large...
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      Elwyn Returnity

      Care to elaborate a little? One of the biggest problems of servers with stupid large sectors is that weapons ranges get stupid long too. The biggest casualty with this is drones and fleet ships, which currently go to max range and orbit. At those ranges, they can't hit the broad side of a barn...