Recent content by thatothermitch

    1. thatothermitch

      StarMade Dev Blog 17 November 2017

      I might rephrase that as "a lot of people see great potential in starmade" (and rightfully so). However, I really dont think there's much hope if you try to separate it from its creators. It sure seems to me that many of these conversations have intensified to the point where they are actually...
    2. thatothermitch

      StarMade Dev Blog 17 November 2017

      It's truly strange that the community can lose faith so profoundly and yet is still willing to hang around to fight about it. I do it of it too, and, if anything, I feel guilty about being so enrapt. Maybe it's time to move on and give Schine enough room to complete their vision.
    3. thatothermitch

      StarMade Dev Blog 17 November 2017

      Thanks for the update about what's been going on behind the scenes! Even if all questions are not answered, and all future changes are not revealed, it's nice to know that you're still hard at work!
    4. thatothermitch

      When was your golden age of StarMade?

      Shipyards and rails updates were the best times for me. Tried to make a pirate faction on Freaks just to provide some framework for opposition in the universe, but just ended up getting steamrolled by veteran space-lego enthusiasts. Tried to build up, but juste ended up discovering...
    5. thatothermitch

      The Power Overhaul Must NOT Happen ASAP

      It's hard for me to imagine a worse way to introduce these sorts of breaking changes than to basically poll the entire community for core game ideas, and then not really take a firm stance on direction. This is especially bad since the history of power and thrust have been pretty full of ill...
    6. thatothermitch

      Power System Overhaul Proposal

      i agree that this would be ideal, but i fear this might be comp0utationally expensive to implement without easy exploits; what if all the radiators are under docked armor, or similar, for example
    7. thatothermitch

      Power System Overhaul Proposal

      I agree that balance is a concern, but at least this gives you fairly simple knobs to turn. if reactor drilling is a concern, from a shipwrights perspective, then multiple, partially redundant, midsized reactors distributed throughout you hull seem like a good fit. some people will always...
    8. thatothermitch

      Power System Overhaul Proposal

      This whole proposal feels very artificial; adding a bunch of complicated, and, frankly, weird mechanics to try and somehow justify reducing ship density just seems wrong. 1) make increased power density a liability: Make all reactors operate like aux reactors. Make explosive failure severity...
    9. thatothermitch

      Turret Leave Ship

      There are at least a couple long-standing bugs (e.g. ⚓ T834 Turrets. Random parts of turrets are disappearing off players stations and ships and ⚓ T551 Turrets are not saved and linked correctly in shipyards ). Sadly, haven't really found any way to avoid them. We can only hope that a future...
    10. thatothermitch

      StarMade Development Direction

      Will an adequately crewed vessel be capable of fetching cargo from one or more passive mining installations without player intervention? Depending on how significant passive collection becomes, it seems like this might be pretty important to reduce tedium. [Edit: As a bonus, this might also]...